struct S { | |
float f; | |
uint u; | |
float4 v; | |
}; | |
RWByteAddressBuffer output : register(u0); | |
void output_store(uint offset, S value) { | |
output.Store((offset + 0u), asuint(value.f)); | |
output.Store((offset + 4u), asuint(value.u)); | |
output.Store4((offset + 128u), asuint(value.v)); | |
} | |
void frag_main() { | |
S tint_symbol = {1.0f, 2u, (3.0f).xxxx}; | |
output_store(0u, tint_symbol); | |
return; | |
} |