blob: 8a070a1b050d509575fd24e78b47f664bdda80c3 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct FragmentInputs {
float4 position;
bool front_facing;
uint sample_index;
uint sample_mask;
};
void tint_symbol_inner(FragmentInputs inputs) {
if (inputs.front_facing) {
float4 const foo = inputs.position;
uint const bar = (inputs.sample_index + inputs.sample_mask);
}
}
fragment void tint_symbol(float4 FragmentInputs_position [[position]], bool FragmentInputs_front_facing [[front_facing]], uint FragmentInputs_sample_index [[sample_id]], uint FragmentInputs_sample_mask [[sample_mask]]) {
tint_symbol_inner(FragmentInputs{.position=FragmentInputs_position, .front_facing=FragmentInputs_front_facing, .sample_index=FragmentInputs_sample_index, .sample_mask=FragmentInputs_sample_mask});
}