blob: 2d1dd252d4c1f040508ef79af07f68ab1603a081 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct FragmentInputs {
int loc0;
uint loc1;
float loc2;
float4 loc3;
};
struct tint_symbol_inputs {
int FragmentInputs_loc0 [[user(locn0)]] [[flat]];
uint FragmentInputs_loc1 [[user(locn1)]] [[flat]];
float FragmentInputs_loc2 [[user(locn2)]];
float4 FragmentInputs_loc3 [[user(locn3)]];
};
void tint_symbol_inner(FragmentInputs inputs) {
int const i = inputs.loc0;
uint const u = inputs.loc1;
float const f = inputs.loc2;
float4 const v = inputs.loc3;
}
fragment void tint_symbol(tint_symbol_inputs inputs [[stage_in]]) {
tint_symbol_inner(FragmentInputs{.loc0=inputs.FragmentInputs_loc0, .loc1=inputs.FragmentInputs_loc1, .loc2=inputs.FragmentInputs_loc2, .loc3=inputs.FragmentInputs_loc3});
}