blob: ad3780d72871b996aeb8a3294907634cfcd1996a [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct FragmentInputs {
int loc0;
uint loc1;
float loc2;
float4 loc3;
half loc4;
half3 loc5;
};
struct tint_symbol_inputs {
int FragmentInputs_loc0 [[user(locn0)]] [[flat]];
uint FragmentInputs_loc1 [[user(locn1)]] [[flat]];
float FragmentInputs_loc2 [[user(locn2)]];
float4 FragmentInputs_loc3 [[user(locn3)]];
half FragmentInputs_loc4 [[user(locn4)]];
half3 FragmentInputs_loc5 [[user(locn5)]];
};
void tint_symbol_inner(FragmentInputs inputs) {
int const i = inputs.loc0;
uint const u = inputs.loc1;
float const f = inputs.loc2;
float4 const v = inputs.loc3;
half const x = inputs.loc4;
half3 const y = inputs.loc5;
}
fragment void tint_symbol(tint_symbol_inputs inputs [[stage_in]]) {
tint_symbol_inner(FragmentInputs{.loc0=inputs.FragmentInputs_loc0, .loc1=inputs.FragmentInputs_loc1, .loc2=inputs.FragmentInputs_loc2, .loc3=inputs.FragmentInputs_loc3, .loc4=inputs.FragmentInputs_loc4, .loc5=inputs.FragmentInputs_loc5});
}