blob: 809061dfae0e11eb2039acd2877f6f5de94567f7 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct FragmentOutputs {
float frag_depth;
uint sample_mask;
};
struct tint_symbol_outputs {
float FragmentOutputs_frag_depth [[depth(any)]];
uint FragmentOutputs_sample_mask [[sample_mask]];
};
FragmentOutputs tint_symbol_inner() {
return FragmentOutputs{.frag_depth=1.0f, .sample_mask=1u};
}
fragment tint_symbol_outputs tint_symbol() {
FragmentOutputs const v = tint_symbol_inner();
return tint_symbol_outputs{.FragmentOutputs_frag_depth=v.frag_depth, .FragmentOutputs_sample_mask=v.sample_mask};
}