blob: 2912bbdf2ee3ccd54b8e7bb2e684960b46605e8f [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct FragmentOutputs {
int loc0;
uint loc1;
float loc2;
float4 loc3;
};
struct tint_symbol_outputs {
int FragmentOutputs_loc0 [[color(0)]];
uint FragmentOutputs_loc1 [[color(1)]];
float FragmentOutputs_loc2 [[color(2)]];
float4 FragmentOutputs_loc3 [[color(3)]];
};
FragmentOutputs tint_symbol_inner() {
return FragmentOutputs{.loc0=1, .loc1=1u, .loc2=1.0f, .loc3=float4(1.0f, 2.0f, 3.0f, 4.0f)};
}
fragment tint_symbol_outputs tint_symbol() {
FragmentOutputs const v = tint_symbol_inner();
return tint_symbol_outputs{.FragmentOutputs_loc0=v.loc0, .FragmentOutputs_loc1=v.loc1, .FragmentOutputs_loc2=v.loc2, .FragmentOutputs_loc3=v.loc3};
}