blob: cb849f7c30f962b838c7c0b705c0e96e90b2a76c [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct FragmentOutputs {
int loc0;
float frag_depth;
uint loc1;
float loc2;
uint sample_mask;
float4 loc3;
half loc4;
half3 loc5;
};
struct tint_symbol_outputs {
int FragmentOutputs_loc0 [[color(0)]];
float FragmentOutputs_frag_depth [[depth(any)]];
uint FragmentOutputs_loc1 [[color(1)]];
float FragmentOutputs_loc2 [[color(2)]];
uint FragmentOutputs_sample_mask [[sample_mask]];
float4 FragmentOutputs_loc3 [[color(3)]];
half FragmentOutputs_loc4 [[color(4)]];
half3 FragmentOutputs_loc5 [[color(5)]];
};
FragmentOutputs tint_symbol_inner() {
return FragmentOutputs{.loc0=1, .frag_depth=2.0f, .loc1=1u, .loc2=1.0f, .sample_mask=2u, .loc3=float4(1.0f, 2.0f, 3.0f, 4.0f), .loc4=2.25h, .loc5=half3(3.0h, 5.0h, 8.0h)};
}
fragment tint_symbol_outputs tint_symbol() {
FragmentOutputs const v = tint_symbol_inner();
return tint_symbol_outputs{.FragmentOutputs_loc0=v.loc0, .FragmentOutputs_frag_depth=v.frag_depth, .FragmentOutputs_loc1=v.loc1, .FragmentOutputs_loc2=v.loc2, .FragmentOutputs_sample_mask=v.sample_mask, .FragmentOutputs_loc3=v.loc3, .FragmentOutputs_loc4=v.loc4, .FragmentOutputs_loc5=v.loc5};
}