| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct Out { |
| float4 pos; |
| float none; |
| float flat; |
| float perspective_center; |
| float perspective_centroid; |
| float perspective_sample; |
| float linear_center; |
| float linear_centroid; |
| float linear_sample; |
| }; |
| |
| struct tint_symbol_outputs { |
| float4 Out_pos [[position]]; |
| float Out_none [[user(locn0)]]; |
| float Out_flat [[user(locn1)]] [[flat]]; |
| float Out_perspective_center [[user(locn2)]] [[center_perspective]]; |
| float Out_perspective_centroid [[user(locn3)]] [[centroid_perspective]]; |
| float Out_perspective_sample [[user(locn4)]] [[sample_perspective]]; |
| float Out_linear_center [[user(locn5)]] [[center_no_perspective]]; |
| float Out_linear_centroid [[user(locn6)]] [[centroid_no_perspective]]; |
| float Out_linear_sample [[user(locn7)]] [[sample_no_perspective]]; |
| }; |
| |
| Out tint_symbol_inner() { |
| return Out{}; |
| } |
| |
| vertex tint_symbol_outputs tint_symbol() { |
| Out const v = tint_symbol_inner(); |
| return tint_symbol_outputs{.Out_pos=v.pos, .Out_none=v.none, .Out_flat=v.flat, .Out_perspective_center=v.perspective_center, .Out_perspective_centroid=v.perspective_centroid, .Out_perspective_sample=v.perspective_sample, .Out_linear_center=v.linear_center, .Out_linear_centroid=v.linear_centroid, .Out_linear_sample=v.linear_sample}; |
| } |