| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct tint_symbol_outputs { |
| float4 tint_symbol_1 [[position]]; |
| }; |
| |
| struct tint_symbol_inputs { |
| int loc0 [[attribute(0)]]; |
| uint loc1 [[attribute(1)]]; |
| float loc2 [[attribute(2)]]; |
| float4 loc3 [[attribute(3)]]; |
| half loc4 [[attribute(4)]]; |
| half3 loc5 [[attribute(5)]]; |
| }; |
| |
| float4 tint_symbol_inner(int loc0, uint loc1, float loc2, float4 loc3, half loc4, half3 loc5) { |
| int const i = loc0; |
| uint const u = loc1; |
| float const f = loc2; |
| float4 const v = loc3; |
| half const x = loc4; |
| half3 const y = loc5; |
| return float4(0.0f); |
| } |
| |
| vertex tint_symbol_outputs tint_symbol(tint_symbol_inputs inputs [[stage_in]]) { |
| return tint_symbol_outputs{.tint_symbol_1=tint_symbol_inner(inputs.loc0, inputs.loc1, inputs.loc2, inputs.loc3, inputs.loc4, inputs.loc5)}; |
| } |