blob: 53547a7699710557128d4df12e4a8b9e79ac4abb [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol_outputs {
float4 tint_symbol_1 [[position]];
};
struct tint_symbol_inputs {
int loc0 [[attribute(0)]];
uint loc1 [[attribute(1)]];
float loc2 [[attribute(2)]];
float4 loc3 [[attribute(3)]];
half loc4 [[attribute(4)]];
half3 loc5 [[attribute(5)]];
};
float4 tint_symbol_inner(int loc0, uint loc1, float loc2, float4 loc3, half loc4, half3 loc5) {
int const i = loc0;
uint const u = loc1;
float const f = loc2;
float4 const v = loc3;
half const x = loc4;
half3 const y = loc5;
return float4(0.0f);
}
vertex tint_symbol_outputs tint_symbol(tint_symbol_inputs inputs [[stage_in]]) {
return tint_symbol_outputs{.tint_symbol_1=tint_symbol_inner(inputs.loc0, inputs.loc1, inputs.loc2, inputs.loc3, inputs.loc4, inputs.loc5)};
}