blob: cf57df4ddb4ad776801bfe93f265108bff4b51c1 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_symbol_outputs {
float4 tint_symbol_1 [[position]];
};
float4 tint_symbol_inner(uint VertexIndex) {
return float4(0.0f, 0.0f, 0.0f, 1.0f);
}
vertex tint_symbol_outputs tint_symbol(uint VertexIndex [[vertex_id]]) {
return tint_symbol_outputs{.tint_symbol_1=tint_symbol_inner(VertexIndex)};
}