blob: d5b42dc67480630149cc1944d773c77c84f39e41 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
kernel void tint_symbol(depth2d<float, access::sample> tint_symbol_1 [[texture(0)]]) {
uint2 dims = uint2(tint_symbol_1.get_width(0), tint_symbol_1.get_height(0));
return;
}