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test
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tint
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types
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texture
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depth
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cube.wgsl.expected.msl
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#include
<metal_stdlib>
using
namespace
metal
;
kernel
void
tint_symbol
(
depthcube
<
float
,
access
::
sample
>
tint_symbol_1
[[
texture
(
0
)]])
{
uint2 dims
=
uint2
(
tint_symbol_1
.
get_width
(
0
),
tint_symbol_1
.
get_height
(
0
));
return
;
}