SKIP: FAILED | |
#version 310 es | |
uniform highp samplerCubeArray t_f_1; | |
void tint_symbol() { | |
uvec2 dims = uvec2(textureSize(t_f_1, 0).xy); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(); | |
return; | |
} | |
error: Error parsing GLSL shader: | |
ERROR: 0:3: 'samplerCubeArray' : Reserved word. | |
ERROR: 0:3: '' : compilation terminated | |
ERROR: 2 compilation errors. No code generated. | |