| #include <metal_stdlib> |
| |
| using namespace metal; |
| kernel void tint_symbol(texture3d<float, access::sample> tint_symbol_1 [[texture(0)]], texture3d<int, access::sample> tint_symbol_2 [[texture(1)]], texture3d<uint, access::sample> tint_symbol_3 [[texture(2)]]) { |
| uint3 fdims = uint3(tint_symbol_1.get_width(1), tint_symbol_1.get_height(1), tint_symbol_1.get_depth(1)); |
| uint3 idims = uint3(tint_symbol_2.get_width(1), tint_symbol_2.get_height(1), tint_symbol_2.get_depth(1)); |
| uint3 udims = uint3(tint_symbol_3.get_width(1), tint_symbol_3.get_height(1), tint_symbol_3.get_depth(1)); |
| return; |
| } |
| |