blob: e290dd189c61021420e9b0e4be278b5412f6c28b [file] [log] [blame]
Ben Clayton86d1ad02024-02-21 08:11:33 +00001#version 310 es
Ben Clayton86d1ad02024-02-21 08:11:33 +00002precision highp float;
3precision highp int;
4
5layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
6 uvec3 inner;
Ben Clayton86d1ad02024-02-21 08:11:33 +00007} prevent_dce;
8
Natalie Chouinard6ee63302024-06-25 20:45:30 +00009uvec3 bitcast_8318a8() {
10 uvec3 res = uvec3(1u);
11 return res;
12}
13
Natalie Chouinarde9027182024-06-13 18:50:19 +000014struct VertexOutput {
15 vec4 pos;
16 uvec3 prevent_dce;
17};
Ben Clayton86d1ad02024-02-21 08:11:33 +000018
19void fragment_main() {
Natalie Chouinarde9027182024-06-13 18:50:19 +000020 prevent_dce.inner = bitcast_8318a8();
Ben Clayton86d1ad02024-02-21 08:11:33 +000021}
22
23void main() {
24 fragment_main();
25 return;
26}
27#version 310 es
28
29layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
30 uvec3 inner;
Ben Clayton86d1ad02024-02-21 08:11:33 +000031} prevent_dce;
32
Natalie Chouinard6ee63302024-06-25 20:45:30 +000033uvec3 bitcast_8318a8() {
34 uvec3 res = uvec3(1u);
35 return res;
36}
37
Natalie Chouinarde9027182024-06-13 18:50:19 +000038struct VertexOutput {
39 vec4 pos;
40 uvec3 prevent_dce;
41};
Ben Clayton86d1ad02024-02-21 08:11:33 +000042
43void compute_main() {
Natalie Chouinarde9027182024-06-13 18:50:19 +000044 prevent_dce.inner = bitcast_8318a8();
Ben Clayton86d1ad02024-02-21 08:11:33 +000045}
46
47layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
48void main() {
49 compute_main();
50 return;
51}
Natalie Chouinarde9027182024-06-13 18:50:19 +000052#version 310 es
53
54layout(location = 0) flat out uvec3 prevent_dce_1;
55uvec3 bitcast_8318a8() {
56 uvec3 res = uvec3(1u);
57 return res;
58}
59
60struct VertexOutput {
61 vec4 pos;
62 uvec3 prevent_dce;
63};
64
65VertexOutput vertex_main() {
66 VertexOutput tint_symbol = VertexOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f), uvec3(0u, 0u, 0u));
67 tint_symbol.pos = vec4(0.0f);
68 tint_symbol.prevent_dce = bitcast_8318a8();
69 return tint_symbol;
70}
71
72void main() {
73 gl_PointSize = 1.0;
74 VertexOutput inner_result = vertex_main();
75 gl_Position = inner_result.pos;
76 prevent_dce_1 = inner_result.prevent_dce;
77 gl_Position.y = -(gl_Position.y);
78 gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
79 return;
80}