blob: ef647da660af8a37a2e329319c086e67bcf6dbbe [file] [log] [blame]
Stephen White2fe0f4b2021-11-16 15:15:36 +00001SKIP: FAILED
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3#version 310 es
Stephen White11e786e2023-08-24 22:01:10 +00004precision highp float;
Stephen White2fe0f4b2021-11-16 15:15:36 +00005
Stephen Whited4d71532022-02-02 15:25:42 +00006uniform highp samplerCubeArrayShadow arg_0_arg_1;
Stephen White2fe0f4b2021-11-16 15:15:36 +00007
Stephen White11e786e2023-08-24 22:01:10 +00008layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
9 float inner;
10} prevent_dce;
11
Stephen White2fe0f4b2021-11-16 15:15:36 +000012void textureSampleCompare_a3ca7e() {
Stephen White987902e2022-12-15 16:42:28 +000013 float res = texture(arg_0_arg_1, vec4(vec3(1.0f), float(1)), 1.0f);
Stephen White11e786e2023-08-24 22:01:10 +000014 prevent_dce.inner = res;
Stephen White2fe0f4b2021-11-16 15:15:36 +000015}
16
17void fragment_main() {
18 textureSampleCompare_a3ca7e();
Stephen White2fe0f4b2021-11-16 15:15:36 +000019}
Stephen Whitee2f35ba2022-01-26 16:48:55 +000020
Stephen White2fe0f4b2021-11-16 15:15:36 +000021void main() {
22 fragment_main();
Stephen White0b392702022-01-28 22:36:58 +000023 return;
Stephen White2fe0f4b2021-11-16 15:15:36 +000024}
Stephen Whited2eb05c2023-10-16 20:34:20 +000025error: Error parsing GLSL shader:
Stephen Whited4d71532022-02-02 15:25:42 +000026ERROR: 0:4: 'samplerCubeArrayShadow' : Reserved word.
Stephen White2fe0f4b2021-11-16 15:15:36 +000027ERROR: 0:4: '' : compilation terminated
28ERROR: 2 compilation errors. No code generated.
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