blob: 395ffb4f808baa8b016e26a89887ec7000295e6f [file] [log] [blame]
James Pricea6287df2023-08-11 00:45:54 +00001RWTexture1D<float4> arg_0 : register(u0, space1);
James Price807f3ef2023-08-11 00:45:54 +00002
James Pricea6287df2023-08-11 00:45:54 +00003void textureStore_178e69() {
4 arg_0[1] = (1.0f).xxxx;
James Price807f3ef2023-08-11 00:45:54 +00005}
6
James Pricea6287df2023-08-11 00:45:54 +00007struct tint_symbol {
8 float4 value : SV_Position;
9};
10
11float4 vertex_main_inner() {
James Price807f3ef2023-08-11 00:45:54 +000012 textureStore_178e69();
James Pricea6287df2023-08-11 00:45:54 +000013 return (0.0f).xxxx;
James Price807f3ef2023-08-11 00:45:54 +000014}
15
James Pricea6287df2023-08-11 00:45:54 +000016tint_symbol vertex_main() {
17 const float4 inner_result = vertex_main_inner();
18 tint_symbol wrapper_result = (tint_symbol)0;
19 wrapper_result.value = inner_result;
20 return wrapper_result;
21}
22
23void fragment_main() {
James Price807f3ef2023-08-11 00:45:54 +000024 textureStore_178e69();
James Pricea6287df2023-08-11 00:45:54 +000025 return;
James Price807f3ef2023-08-11 00:45:54 +000026}
27
James Pricea6287df2023-08-11 00:45:54 +000028[numthreads(1, 1, 1)]
29void compute_main() {
James Price807f3ef2023-08-11 00:45:54 +000030 textureStore_178e69();
James Pricea6287df2023-08-11 00:45:54 +000031 return;
James Price807f3ef2023-08-11 00:45:54 +000032}