Corentin Wallez | 4a9ef4e | 2018-07-18 11:40:26 +0200 | [diff] [blame] | 1 | // Copyright 2017 The Dawn Authors |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 2 | // |
| 3 | // Licensed under the Apache License, Version 2.0 (the "License"); |
| 4 | // you may not use this file except in compliance with the License. |
| 5 | // You may obtain a copy of the License at |
| 6 | // |
| 7 | // http://www.apache.org/licenses/LICENSE-2.0 |
| 8 | // |
| 9 | // Unless required by applicable law or agreed to in writing, software |
| 10 | // distributed under the License is distributed on an "AS IS" BASIS, |
| 11 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 12 | // See the License for the specific language governing permissions and |
| 13 | // limitations under the License. |
| 14 | |
| 15 | #include <gtest/gtest.h> |
| 16 | |
Corentin Wallez | d37523f | 2018-07-24 13:53:51 +0200 | [diff] [blame] | 17 | #include "dawn_native/PerStage.h" |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 18 | |
Corentin Wallez | 49a65d0 | 2018-07-24 16:45:45 +0200 | [diff] [blame] | 19 | using namespace dawn_native; |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 20 | |
| 21 | // Tests for StageBit |
| 22 | TEST(PerStage, StageBit) { |
Corentin Wallez | 1f6c8c4 | 2019-10-23 11:57:41 +0000 | [diff] [blame] | 23 | ASSERT_EQ(StageBit(SingleShaderStage::Vertex), wgpu::ShaderStage::Vertex); |
| 24 | ASSERT_EQ(StageBit(SingleShaderStage::Fragment), wgpu::ShaderStage::Fragment); |
| 25 | ASSERT_EQ(StageBit(SingleShaderStage::Compute), wgpu::ShaderStage::Compute); |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 26 | } |
| 27 | |
| 28 | // Basic test for the PerStage container |
| 29 | TEST(PerStage, PerStage) { |
| 30 | PerStage<int> data; |
| 31 | |
Corentin Wallez | 1f6c8c4 | 2019-10-23 11:57:41 +0000 | [diff] [blame] | 32 | // Store data using wgpu::ShaderStage |
Corentin Wallez | b9b088f | 2019-08-27 08:42:29 +0000 | [diff] [blame] | 33 | data[SingleShaderStage::Vertex] = 42; |
| 34 | data[SingleShaderStage::Fragment] = 3; |
| 35 | data[SingleShaderStage::Compute] = -1; |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 36 | |
Corentin Wallez | 1f6c8c4 | 2019-10-23 11:57:41 +0000 | [diff] [blame] | 37 | // Load it using wgpu::ShaderStage |
| 38 | ASSERT_EQ(data[wgpu::ShaderStage::Vertex], 42); |
| 39 | ASSERT_EQ(data[wgpu::ShaderStage::Fragment], 3); |
| 40 | ASSERT_EQ(data[wgpu::ShaderStage::Compute], -1); |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 41 | } |
| 42 | |
| 43 | // Test IterateStages with kAllStages |
| 44 | TEST(PerStage, IterateAllStages) { |
| 45 | PerStage<int> counts; |
Corentin Wallez | b9b088f | 2019-08-27 08:42:29 +0000 | [diff] [blame] | 46 | counts[SingleShaderStage::Vertex] = 0; |
| 47 | counts[SingleShaderStage::Fragment] = 0; |
| 48 | counts[SingleShaderStage::Compute] = 0; |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 49 | |
| 50 | for (auto stage : IterateStages(kAllStages)) { |
Kai Ninomiya | 2afea0c | 2020-07-10 20:33:08 +0000 | [diff] [blame] | 51 | counts[stage]++; |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 52 | } |
| 53 | |
Corentin Wallez | 1f6c8c4 | 2019-10-23 11:57:41 +0000 | [diff] [blame] | 54 | ASSERT_EQ(counts[wgpu::ShaderStage::Vertex], 1); |
| 55 | ASSERT_EQ(counts[wgpu::ShaderStage::Fragment], 1); |
| 56 | ASSERT_EQ(counts[wgpu::ShaderStage::Compute], 1); |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 57 | } |
| 58 | |
| 59 | // Test IterateStages with one stage |
| 60 | TEST(PerStage, IterateOneStage) { |
| 61 | PerStage<int> counts; |
Corentin Wallez | b9b088f | 2019-08-27 08:42:29 +0000 | [diff] [blame] | 62 | counts[SingleShaderStage::Vertex] = 0; |
| 63 | counts[SingleShaderStage::Fragment] = 0; |
| 64 | counts[SingleShaderStage::Compute] = 0; |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 65 | |
Corentin Wallez | 1f6c8c4 | 2019-10-23 11:57:41 +0000 | [diff] [blame] | 66 | for (auto stage : IterateStages(wgpu::ShaderStage::Fragment)) { |
Kai Ninomiya | 2afea0c | 2020-07-10 20:33:08 +0000 | [diff] [blame] | 67 | counts[stage]++; |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 68 | } |
| 69 | |
Corentin Wallez | 1f6c8c4 | 2019-10-23 11:57:41 +0000 | [diff] [blame] | 70 | ASSERT_EQ(counts[wgpu::ShaderStage::Vertex], 0); |
| 71 | ASSERT_EQ(counts[wgpu::ShaderStage::Fragment], 1); |
| 72 | ASSERT_EQ(counts[wgpu::ShaderStage::Compute], 0); |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 73 | } |
| 74 | |
| 75 | // Test IterateStages with no stage |
| 76 | TEST(PerStage, IterateNoStages) { |
| 77 | PerStage<int> counts; |
Corentin Wallez | b9b088f | 2019-08-27 08:42:29 +0000 | [diff] [blame] | 78 | counts[SingleShaderStage::Vertex] = 0; |
| 79 | counts[SingleShaderStage::Fragment] = 0; |
| 80 | counts[SingleShaderStage::Compute] = 0; |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 81 | |
Corentin Wallez | 1f6c8c4 | 2019-10-23 11:57:41 +0000 | [diff] [blame] | 82 | for (auto stage : IterateStages(wgpu::ShaderStage::Fragment & wgpu::ShaderStage::Vertex)) { |
Kai Ninomiya | 2afea0c | 2020-07-10 20:33:08 +0000 | [diff] [blame] | 83 | counts[stage]++; |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 84 | } |
| 85 | |
Corentin Wallez | 1f6c8c4 | 2019-10-23 11:57:41 +0000 | [diff] [blame] | 86 | ASSERT_EQ(counts[wgpu::ShaderStage::Vertex], 0); |
| 87 | ASSERT_EQ(counts[wgpu::ShaderStage::Fragment], 0); |
| 88 | ASSERT_EQ(counts[wgpu::ShaderStage::Compute], 0); |
Corentin Wallez | f07e3bd | 2017-04-20 14:38:20 -0400 | [diff] [blame] | 89 | } |