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Zhaoming Jiang9443ceb2022-08-05 15:15:17 +00001#version 310 es
2#extension GL_AMD_gpu_shader_half_float : require
Ben Claytonf1f56b22023-03-09 19:58:23 +00003precision highp float;
Stephen Whiteca9f3862024-02-07 18:08:23 +00004precision highp int;
Zhaoming Jiang9443ceb2022-08-05 15:15:17 +00005
Natalie Chouinarde9027182024-06-13 18:50:19 +00006f16vec3 ldexp_7485ce() {
7 f16vec3 arg_0 = f16vec3(1.0hf);
8 ivec3 arg_1 = ivec3(1);
9 f16vec3 res = ldexp(arg_0, arg_1);
10 return res;
11}
12
Ben Clayton77a90cb2023-03-06 18:25:08 +000013layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
14 f16vec3 inner;
15} prevent_dce;
16
Natalie Chouinarde9027182024-06-13 18:50:19 +000017struct VertexOutput {
18 vec4 pos;
19 f16vec3 prevent_dce;
20};
Zhaoming Jiang9443ceb2022-08-05 15:15:17 +000021
22void fragment_main() {
Natalie Chouinarde9027182024-06-13 18:50:19 +000023 prevent_dce.inner = ldexp_7485ce();
Zhaoming Jiang9443ceb2022-08-05 15:15:17 +000024}
25
26void main() {
27 fragment_main();
28 return;
29}
30#version 310 es
31#extension GL_AMD_gpu_shader_half_float : require
32
Natalie Chouinarde9027182024-06-13 18:50:19 +000033f16vec3 ldexp_7485ce() {
34 f16vec3 arg_0 = f16vec3(1.0hf);
35 ivec3 arg_1 = ivec3(1);
36 f16vec3 res = ldexp(arg_0, arg_1);
37 return res;
38}
39
Ben Clayton77a90cb2023-03-06 18:25:08 +000040layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
41 f16vec3 inner;
42} prevent_dce;
43
Natalie Chouinarde9027182024-06-13 18:50:19 +000044struct VertexOutput {
45 vec4 pos;
46 f16vec3 prevent_dce;
47};
Zhaoming Jiang9443ceb2022-08-05 15:15:17 +000048
49void compute_main() {
Natalie Chouinarde9027182024-06-13 18:50:19 +000050 prevent_dce.inner = ldexp_7485ce();
Zhaoming Jiang9443ceb2022-08-05 15:15:17 +000051}
52
53layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
54void main() {
55 compute_main();
56 return;
57}
Natalie Chouinarde9027182024-06-13 18:50:19 +000058#version 310 es
59#extension GL_AMD_gpu_shader_half_float : require
60
61layout(location = 0) flat out f16vec3 prevent_dce_1;
62f16vec3 ldexp_7485ce() {
63 f16vec3 arg_0 = f16vec3(1.0hf);
64 ivec3 arg_1 = ivec3(1);
65 f16vec3 res = ldexp(arg_0, arg_1);
66 return res;
67}
68
69struct VertexOutput {
70 vec4 pos;
71 f16vec3 prevent_dce;
72};
73
74VertexOutput vertex_main() {
75 VertexOutput tint_symbol = VertexOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f), f16vec3(0.0hf, 0.0hf, 0.0hf));
76 tint_symbol.pos = vec4(0.0f);
77 tint_symbol.prevent_dce = ldexp_7485ce();
78 return tint_symbol;
79}
80
81void main() {
82 gl_PointSize = 1.0;
83 VertexOutput inner_result = vertex_main();
84 gl_Position = inner_result.pos;
85 prevent_dce_1 = inner_result.prevent_dce;
86 gl_Position.y = -(gl_Position.y);
87 gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
88 return;
89}