James Price | 807f3ef | 2023-08-11 00:45:54 +0000 | [diff] [blame] | 1 | #version 310 es |
| 2 | |
| 3 | layout(rgba16ui) uniform highp writeonly uimage2DArray arg_0; |
| 4 | void textureStore_c1f760() { |
| 5 | uvec2 arg_1 = uvec2(1u); |
| 6 | uint arg_2 = 1u; |
| 7 | uvec4 arg_3 = uvec4(1u); |
| 8 | imageStore(arg_0, ivec3(uvec3(arg_1, arg_2)), arg_3); |
| 9 | } |
| 10 | |
| 11 | vec4 vertex_main() { |
| 12 | textureStore_c1f760(); |
| 13 | return vec4(0.0f); |
| 14 | } |
| 15 | |
| 16 | void main() { |
| 17 | gl_PointSize = 1.0; |
| 18 | vec4 inner_result = vertex_main(); |
| 19 | gl_Position = inner_result; |
| 20 | gl_Position.y = -(gl_Position.y); |
| 21 | gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| 22 | return; |
| 23 | } |
| 24 | #version 310 es |
| 25 | precision highp float; |
| 26 | |
| 27 | layout(rgba16ui) uniform highp writeonly uimage2DArray arg_0; |
| 28 | void textureStore_c1f760() { |
| 29 | uvec2 arg_1 = uvec2(1u); |
| 30 | uint arg_2 = 1u; |
| 31 | uvec4 arg_3 = uvec4(1u); |
| 32 | imageStore(arg_0, ivec3(uvec3(arg_1, arg_2)), arg_3); |
| 33 | } |
| 34 | |
| 35 | void fragment_main() { |
| 36 | textureStore_c1f760(); |
| 37 | } |
| 38 | |
| 39 | void main() { |
| 40 | fragment_main(); |
| 41 | return; |
| 42 | } |
| 43 | #version 310 es |
| 44 | |
| 45 | layout(rgba16ui) uniform highp writeonly uimage2DArray arg_0; |
| 46 | void textureStore_c1f760() { |
| 47 | uvec2 arg_1 = uvec2(1u); |
| 48 | uint arg_2 = 1u; |
| 49 | uvec4 arg_3 = uvec4(1u); |
| 50 | imageStore(arg_0, ivec3(uvec3(arg_1, arg_2)), arg_3); |
| 51 | } |
| 52 | |
| 53 | void compute_main() { |
| 54 | textureStore_c1f760(); |
| 55 | } |
| 56 | |
| 57 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| 58 | void main() { |
| 59 | compute_main(); |
| 60 | return; |
| 61 | } |