blob: 489c9cbaa3445e868657985da2971b66f02571b1 [file] [log] [blame]
James Price807f3ef2023-08-11 00:45:54 +00001#version 310 es
2
3layout(rgba16ui) uniform highp writeonly uimage2DArray arg_0;
4void textureStore_c1f760() {
5 uvec2 arg_1 = uvec2(1u);
6 uint arg_2 = 1u;
7 uvec4 arg_3 = uvec4(1u);
8 imageStore(arg_0, ivec3(uvec3(arg_1, arg_2)), arg_3);
9}
10
11vec4 vertex_main() {
12 textureStore_c1f760();
13 return vec4(0.0f);
14}
15
16void main() {
17 gl_PointSize = 1.0;
18 vec4 inner_result = vertex_main();
19 gl_Position = inner_result;
20 gl_Position.y = -(gl_Position.y);
21 gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
22 return;
23}
24#version 310 es
25precision highp float;
26
27layout(rgba16ui) uniform highp writeonly uimage2DArray arg_0;
28void textureStore_c1f760() {
29 uvec2 arg_1 = uvec2(1u);
30 uint arg_2 = 1u;
31 uvec4 arg_3 = uvec4(1u);
32 imageStore(arg_0, ivec3(uvec3(arg_1, arg_2)), arg_3);
33}
34
35void fragment_main() {
36 textureStore_c1f760();
37}
38
39void main() {
40 fragment_main();
41 return;
42}
43#version 310 es
44
45layout(rgba16ui) uniform highp writeonly uimage2DArray arg_0;
46void textureStore_c1f760() {
47 uvec2 arg_1 = uvec2(1u);
48 uint arg_2 = 1u;
49 uvec4 arg_3 = uvec4(1u);
50 imageStore(arg_0, ivec3(uvec3(arg_1, arg_2)), arg_3);
51}
52
53void compute_main() {
54 textureStore_c1f760();
55}
56
57layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
58void main() {
59 compute_main();
60 return;
61}