blob: 4cdd220138a01b8e52e9ee2c4bf7537e5bf49263 [file] [log] [blame]
Antonio Maiorano3ffdc9a2024-08-14 20:30:30 +00001struct VertexOutput {
2 float4 pos;
3 uint4 prevent_dce;
4};
dan sinclair69313792024-06-13 20:35:21 +00005
Antonio Maiorano3ffdc9a2024-08-14 20:30:30 +00006struct vertex_main_outputs {
7 nointerpolation uint4 VertexOutput_prevent_dce : TEXCOORD0;
8 float4 VertexOutput_pos : SV_Position;
9};
10
11
12RWByteAddressBuffer prevent_dce : register(u0);
13Texture2D<uint4> arg_0 : register(t0, space1);
14uint4 textureLoad_050c33() {
dan sinclaird42e0e92024-09-19 21:49:20 +000015 uint4 res = uint4(arg_0.Load(int3(int2((int(1)).xx), int(0))));
Antonio Maiorano3ffdc9a2024-08-14 20:30:30 +000016 return res;
17}
18
19void fragment_main() {
20 prevent_dce.Store4(0u, textureLoad_050c33());
21}
22
23[numthreads(1, 1, 1)]
24void compute_main() {
25 prevent_dce.Store4(0u, textureLoad_050c33());
26}
27
28VertexOutput vertex_main_inner() {
29 VertexOutput tint_symbol = (VertexOutput)0;
30 tint_symbol.pos = (0.0f).xxxx;
31 tint_symbol.prevent_dce = textureLoad_050c33();
dan sinclaird42e0e92024-09-19 21:49:20 +000032 VertexOutput v = tint_symbol;
33 return v;
Antonio Maiorano3ffdc9a2024-08-14 20:30:30 +000034}
35
36vertex_main_outputs vertex_main() {
dan sinclaird42e0e92024-09-19 21:49:20 +000037 VertexOutput v_1 = vertex_main_inner();
38 VertexOutput v_2 = v_1;
39 VertexOutput v_3 = v_1;
40 vertex_main_outputs v_4 = {v_3.prevent_dce, v_2.pos};
41 return v_4;
Antonio Maiorano3ffdc9a2024-08-14 20:30:30 +000042}
43