blob: eef03388999b9d99817a07e59d93fdae262f9d2d [file] [log] [blame]
dan sinclaira5afb1f2024-09-20 04:34:34 +00001#version 460
2precision highp float;
3precision highp int;
dan sinclair6e93ca52024-08-28 23:58:04 +00004
dan sinclaira5afb1f2024-09-20 04:34:34 +00005layout(binding = 0, std430)
6buffer tint_symbol_1_1_ssbo {
7 uvec4 tint_symbol;
8} v;
9layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
10uvec4 textureLoad_050c33() {
11 uvec4 res = imageLoad(arg_0, ivec2(ivec2(1)));
12 return res;
13}
14void main() {
15 v.tint_symbol = textureLoad_050c33();
16}
17#version 460
dan sinclair6e93ca52024-08-28 23:58:04 +000018
dan sinclaira5afb1f2024-09-20 04:34:34 +000019layout(binding = 0, std430)
20buffer tint_symbol_1_1_ssbo {
21 uvec4 tint_symbol;
22} v;
23layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
24uvec4 textureLoad_050c33() {
25 uvec4 res = imageLoad(arg_0, ivec2(ivec2(1)));
26 return res;
27}
28layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
29void main() {
30 v.tint_symbol = textureLoad_050c33();
31}
32#version 460
33
34
35struct VertexOutput {
36 vec4 pos;
37 uvec4 prevent_dce;
38};
39
40layout(binding = 0, rg32ui) uniform highp readonly uimage2D arg_0;
41layout(location = 0) flat out uvec4 vertex_main_loc0_Output;
42uvec4 textureLoad_050c33() {
43 uvec4 res = imageLoad(arg_0, ivec2(ivec2(1)));
44 return res;
45}
46VertexOutput vertex_main_inner() {
47 VertexOutput tint_symbol = VertexOutput(vec4(0.0f), uvec4(0u));
48 tint_symbol.pos = vec4(0.0f);
49 tint_symbol.prevent_dce = textureLoad_050c33();
50 return tint_symbol;
51}
52void main() {
53 VertexOutput v = vertex_main_inner();
54 gl_Position = v.pos;
55 gl_Position[1u] = -(gl_Position.y);
56 gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
57 vertex_main_loc0_Output = v.prevent_dce;
58 gl_PointSize = 1.0f;
59}