dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 1 | #version 460 |
| 2 | precision highp float; |
| 3 | precision highp int; |
dan sinclair | 6e93ca5 | 2024-08-28 23:58:04 +0000 | [diff] [blame] | 4 | |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 5 | layout(binding = 0, std430) |
| 6 | buffer tint_symbol_1_1_ssbo { |
| 7 | ivec4 tint_symbol; |
| 8 | } v; |
| 9 | layout(binding = 0, rg32i) uniform highp iimage1D arg_0; |
| 10 | ivec4 textureLoad_ef2ec3() { |
| 11 | ivec4 res = imageLoad(arg_0, int(1u)); |
| 12 | return res; |
| 13 | } |
| 14 | void main() { |
| 15 | v.tint_symbol = textureLoad_ef2ec3(); |
| 16 | } |
| 17 | #version 460 |
dan sinclair | 6e93ca5 | 2024-08-28 23:58:04 +0000 | [diff] [blame] | 18 | |
dan sinclair | a5afb1f | 2024-09-20 04:34:34 +0000 | [diff] [blame] | 19 | layout(binding = 0, std430) |
| 20 | buffer tint_symbol_1_1_ssbo { |
| 21 | ivec4 tint_symbol; |
| 22 | } v; |
| 23 | layout(binding = 0, rg32i) uniform highp iimage1D arg_0; |
| 24 | ivec4 textureLoad_ef2ec3() { |
| 25 | ivec4 res = imageLoad(arg_0, int(1u)); |
| 26 | return res; |
| 27 | } |
| 28 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| 29 | void main() { |
| 30 | v.tint_symbol = textureLoad_ef2ec3(); |
| 31 | } |