James Price | d90c72b | 2023-08-11 00:45:54 +0000 | [diff] [blame] | 1 | SKIP: FAILED |
| 2 | |
| 3 | #version 310 es |
| 4 | |
| 5 | layout(rgba32ui) uniform highp writeonly uimage2DArray arg_0; |
| 6 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| 7 | uvec4 inner; |
| 8 | } prevent_dce; |
| 9 | |
| 10 | void textureLoad_a3f122() { |
| 11 | uvec4 res = texelFetch(arg_0, ivec3(uvec3(uvec2(1u), 1u))); |
| 12 | prevent_dce.inner = res; |
| 13 | } |
| 14 | |
| 15 | vec4 vertex_main() { |
| 16 | textureLoad_a3f122(); |
| 17 | return vec4(0.0f); |
| 18 | } |
| 19 | |
| 20 | void main() { |
| 21 | gl_PointSize = 1.0; |
| 22 | vec4 inner_result = vertex_main(); |
| 23 | gl_Position = inner_result; |
| 24 | gl_Position.y = -(gl_Position.y); |
| 25 | gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| 26 | return; |
| 27 | } |
| 28 | Error parsing GLSL shader: |
| 29 | ERROR: 0:9: 'texelFetch' : no matching overloaded function found |
| 30 | ERROR: 0:9: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint' |
| 31 | ERROR: 0:9: '' : compilation terminated |
| 32 | ERROR: 3 compilation errors. No code generated. |
| 33 | |
| 34 | |
| 35 | |
| 36 | #version 310 es |
| 37 | precision highp float; |
| 38 | |
| 39 | layout(rgba32ui) uniform highp writeonly uimage2DArray arg_0; |
| 40 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| 41 | uvec4 inner; |
| 42 | } prevent_dce; |
| 43 | |
| 44 | void textureLoad_a3f122() { |
| 45 | uvec4 res = texelFetch(arg_0, ivec3(uvec3(uvec2(1u), 1u))); |
| 46 | prevent_dce.inner = res; |
| 47 | } |
| 48 | |
| 49 | void fragment_main() { |
| 50 | textureLoad_a3f122(); |
| 51 | } |
| 52 | |
| 53 | void main() { |
| 54 | fragment_main(); |
| 55 | return; |
| 56 | } |
| 57 | Error parsing GLSL shader: |
| 58 | ERROR: 0:10: 'texelFetch' : no matching overloaded function found |
| 59 | ERROR: 0:10: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of uint' |
| 60 | ERROR: 0:10: '' : compilation terminated |
| 61 | ERROR: 3 compilation errors. No code generated. |
| 62 | |
| 63 | |
| 64 | |
| 65 | #version 310 es |
| 66 | |
| 67 | layout(rgba32ui) uniform highp writeonly uimage2DArray arg_0; |
| 68 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| 69 | uvec4 inner; |
| 70 | } prevent_dce; |
| 71 | |
| 72 | void textureLoad_a3f122() { |
| 73 | uvec4 res = texelFetch(arg_0, ivec3(uvec3(uvec2(1u), 1u))); |
| 74 | prevent_dce.inner = res; |
| 75 | } |
| 76 | |
| 77 | void compute_main() { |
| 78 | textureLoad_a3f122(); |
| 79 | } |
| 80 | |
| 81 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| 82 | void main() { |
| 83 | compute_main(); |
| 84 | return; |
| 85 | } |
| 86 | Error parsing GLSL shader: |
| 87 | ERROR: 0:9: 'texelFetch' : no matching overloaded function found |
| 88 | ERROR: 0:9: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint' |
| 89 | ERROR: 0:9: '' : compilation terminated |
| 90 | ERROR: 3 compilation errors. No code generated. |
| 91 | |
| 92 | |
| 93 | |