blob: 6b9cc069eafd4ba1ca3d13e9b8e2fcbd10d8f398 [file] [log] [blame]
James Priced90c72b2023-08-11 00:45:54 +00001SKIP: FAILED
2
3#version 310 es
4
5layout(rgba32ui) uniform highp writeonly uimage2DArray arg_0;
6layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
7 uvec4 inner;
8} prevent_dce;
9
10void textureLoad_a3f122() {
11 uvec4 res = texelFetch(arg_0, ivec3(uvec3(uvec2(1u), 1u)));
12 prevent_dce.inner = res;
13}
14
15vec4 vertex_main() {
16 textureLoad_a3f122();
17 return vec4(0.0f);
18}
19
20void main() {
21 gl_PointSize = 1.0;
22 vec4 inner_result = vertex_main();
23 gl_Position = inner_result;
24 gl_Position.y = -(gl_Position.y);
25 gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
26 return;
27}
28Error parsing GLSL shader:
29ERROR: 0:9: 'texelFetch' : no matching overloaded function found
30ERROR: 0:9: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint'
31ERROR: 0:9: '' : compilation terminated
32ERROR: 3 compilation errors. No code generated.
33
34
35
36#version 310 es
37precision highp float;
38
39layout(rgba32ui) uniform highp writeonly uimage2DArray arg_0;
40layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
41 uvec4 inner;
42} prevent_dce;
43
44void textureLoad_a3f122() {
45 uvec4 res = texelFetch(arg_0, ivec3(uvec3(uvec2(1u), 1u)));
46 prevent_dce.inner = res;
47}
48
49void fragment_main() {
50 textureLoad_a3f122();
51}
52
53void main() {
54 fragment_main();
55 return;
56}
57Error parsing GLSL shader:
58ERROR: 0:10: 'texelFetch' : no matching overloaded function found
59ERROR: 0:10: '=' : cannot convert from ' const float' to ' temp mediump 4-component vector of uint'
60ERROR: 0:10: '' : compilation terminated
61ERROR: 3 compilation errors. No code generated.
62
63
64
65#version 310 es
66
67layout(rgba32ui) uniform highp writeonly uimage2DArray arg_0;
68layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
69 uvec4 inner;
70} prevent_dce;
71
72void textureLoad_a3f122() {
73 uvec4 res = texelFetch(arg_0, ivec3(uvec3(uvec2(1u), 1u)));
74 prevent_dce.inner = res;
75}
76
77void compute_main() {
78 textureLoad_a3f122();
79}
80
81layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
82void main() {
83 compute_main();
84 return;
85}
86Error parsing GLSL shader:
87ERROR: 0:9: 'texelFetch' : no matching overloaded function found
88ERROR: 0:9: '=' : cannot convert from ' const float' to ' temp highp 4-component vector of uint'
89ERROR: 0:9: '' : compilation terminated
90ERROR: 3 compilation errors. No code generated.
91
92
93