blob: 64b345ab2bc032694e0eb8fd85988520d63ae508 [file] [log] [blame]
dan sinclair949fa992024-09-16 17:26:13 +00001#version 310 es
2precision highp float;
3precision highp int;
dan sinclair6e93ca52024-08-28 23:58:04 +00004
dan sinclair949fa992024-09-16 17:26:13 +00005void select_2c96d4() {
6 bvec3 arg_2 = bvec3(true);
dan sinclaira6300bf2024-09-27 23:48:30 +00007 vec3 res = mix(vec3(1.0f), vec3(1.0f), arg_2);
dan sinclair949fa992024-09-16 17:26:13 +00008}
9void main() {
10 select_2c96d4();
11}
12#version 310 es
dan sinclair6e93ca52024-08-28 23:58:04 +000013
dan sinclair949fa992024-09-16 17:26:13 +000014void select_2c96d4() {
15 bvec3 arg_2 = bvec3(true);
dan sinclaira6300bf2024-09-27 23:48:30 +000016 vec3 res = mix(vec3(1.0f), vec3(1.0f), arg_2);
dan sinclair949fa992024-09-16 17:26:13 +000017}
18layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
19void main() {
20 select_2c96d4();
21}
22#version 310 es
23
24
25struct VertexOutput {
26 vec4 pos;
27};
28
29void select_2c96d4() {
30 bvec3 arg_2 = bvec3(true);
dan sinclaira6300bf2024-09-27 23:48:30 +000031 vec3 res = mix(vec3(1.0f), vec3(1.0f), arg_2);
dan sinclair949fa992024-09-16 17:26:13 +000032}
33VertexOutput vertex_main_inner() {
34 VertexOutput tint_symbol = VertexOutput(vec4(0.0f));
35 tint_symbol.pos = vec4(0.0f);
36 select_2c96d4();
37 return tint_symbol;
38}
39void main() {
40 gl_Position = vertex_main_inner().pos;
41 gl_Position[1u] = -(gl_Position.y);
42 gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
43 gl_PointSize = 1.0f;
44}