blob: 192894b6c7c872b27b3a2a01dc52cc48403f99ae [file] [log] [blame]
dan sinclairf1f381a2023-11-22 09:44:15 +00001SKIP: FAILED
2
3<dawn>/src/tint/lang/msl/writer/printer/printer.cc:355 internal compiler error: Uniforms = struct @align(16) {
4 modelViewProjectionMatrix:mat4x4<f32> @offset(0)
5}
6
7VertexOutput = struct @align(16) {
8 vtxFragColor:vec4<f32> @offset(0), @location(0)
9 Position:vec4<f32> @offset(16), @builtin(position)
10}
11
12VertexInput = struct @align(16) {
13 cur_position:vec4<f32> @offset(0), @location(0)
14 color:vec4<f32> @offset(16), @location(1)
15}
16
17%b1 = block { # root
18 %uniforms:ptr<uniform, Uniforms, read> = var @binding_point(0, 0)
19}
20
21%vtx_main = @vertex func(%input:VertexInput):VertexOutput -> %b2 {
22 %b2 = block {
23 %output:ptr<function, VertexOutput, read_write> = var
24 %5:ptr<function, vec4<f32>, read_write> = access %output, 1u
25 %6:ptr<uniform, mat4x4<f32>, read> = access %uniforms, 0u
26 %7:mat4x4<f32> = load %6
27 %8:vec4<f32> = access %input, 0u
28 %9:vec4<f32> = mul %7, %8
29 store %5, %9
30 %10:ptr<function, vec4<f32>, read_write> = access %output, 0u
31 %11:vec4<f32> = access %input, 1u
32 store %10, %11
33 %12:VertexOutput = load %output
34 ret %12
35 }
36}
37%frag_main = @fragment func(%fragColor:vec4<f32> [@location(0)]):vec4<f32> [@location(0)] -> %b3 {
38 %b3 = block {
39 ret %fragColor
40 }
41}
42
43unhandled variable address space
44********************************************************************
45* The tint shader compiler has encountered an unexpected error. *
46* *
47* Please help us fix this issue by submitting a bug report at *
48* crbug.com/tint with the source program that triggered the bug. *
49********************************************************************