blob: 6add803bbc47018b3c08ed862bfd529b0df84c2d [file] [log] [blame]
Ben Claytonb07a7ce2021-06-03 11:26:17 +00001RWTexture2DArray<int4> arg_0 : register(u0, space1);
2
3void textureStore_1c02e7() {
Ben Clayton4b606152022-11-04 17:06:03 +00004 arg_0[int3((1).xx, 1)] = (1).xxxx;
Ben Claytonb07a7ce2021-06-03 11:26:17 +00005}
6
Ben Clayton5d2f34e2021-06-16 09:19:36 +00007struct tint_symbol {
8 float4 value : SV_Position;
9};
10
James Pricea5d73ce2021-08-04 22:15:28 +000011float4 vertex_main_inner() {
Ben Claytonb07a7ce2021-06-03 11:26:17 +000012 textureStore_1c02e7();
Ben Claytone9f8b092022-06-01 13:14:39 +000013 return (0.0f).xxxx;
James Pricea5d73ce2021-08-04 22:15:28 +000014}
15
16tint_symbol vertex_main() {
17 const float4 inner_result = vertex_main_inner();
18 tint_symbol wrapper_result = (tint_symbol)0;
19 wrapper_result.value = inner_result;
20 return wrapper_result;
Ben Claytonb07a7ce2021-06-03 11:26:17 +000021}
22
23void fragment_main() {
24 textureStore_1c02e7();
25 return;
26}
27
28[numthreads(1, 1, 1)]
29void compute_main() {
30 textureStore_1c02e7();
31 return;
32}