blob: 7e66054195d6c47d54a9df8a91e60c091432070f [file] [log] [blame]
Ben Clayton2e376a92022-10-26 18:47:02 +00001#version 310 es
2
3uniform highp sampler2DArray arg_0_1;
Ben Clayton77a90cb2023-03-06 18:25:08 +00004layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
5 vec4 inner;
6} prevent_dce;
7
Ben Clayton2e376a92022-10-26 18:47:02 +00008void textureLoad_789045() {
Ben Clayton4b606152022-11-04 17:06:03 +00009 vec4 res = texelFetch(arg_0_1, ivec3(ivec2(1), 1), int(1u));
Ben Clayton77a90cb2023-03-06 18:25:08 +000010 prevent_dce.inner = res;
Ben Clayton2e376a92022-10-26 18:47:02 +000011}
12
13vec4 vertex_main() {
14 textureLoad_789045();
15 return vec4(0.0f);
16}
17
18void main() {
19 gl_PointSize = 1.0;
20 vec4 inner_result = vertex_main();
21 gl_Position = inner_result;
22 gl_Position.y = -(gl_Position.y);
23 gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
24 return;
25}
26#version 310 es
Ben Claytonf1f56b22023-03-09 19:58:23 +000027precision highp float;
Stephen Whiteca9f3862024-02-07 18:08:23 +000028precision highp int;
Ben Clayton2e376a92022-10-26 18:47:02 +000029
30uniform highp sampler2DArray arg_0_1;
Ben Clayton77a90cb2023-03-06 18:25:08 +000031layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
32 vec4 inner;
33} prevent_dce;
34
Ben Clayton2e376a92022-10-26 18:47:02 +000035void textureLoad_789045() {
Ben Clayton4b606152022-11-04 17:06:03 +000036 vec4 res = texelFetch(arg_0_1, ivec3(ivec2(1), 1), int(1u));
Ben Clayton77a90cb2023-03-06 18:25:08 +000037 prevent_dce.inner = res;
Ben Clayton2e376a92022-10-26 18:47:02 +000038}
39
40void fragment_main() {
41 textureLoad_789045();
42}
43
44void main() {
45 fragment_main();
46 return;
47}
48#version 310 es
49
50uniform highp sampler2DArray arg_0_1;
Ben Clayton77a90cb2023-03-06 18:25:08 +000051layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
52 vec4 inner;
53} prevent_dce;
54
Ben Clayton2e376a92022-10-26 18:47:02 +000055void textureLoad_789045() {
Ben Clayton4b606152022-11-04 17:06:03 +000056 vec4 res = texelFetch(arg_0_1, ivec3(ivec2(1), 1), int(1u));
Ben Clayton77a90cb2023-03-06 18:25:08 +000057 prevent_dce.inner = res;
Ben Clayton2e376a92022-10-26 18:47:02 +000058}
59
60void compute_main() {
61 textureLoad_789045();
62}
63
64layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
65void main() {
66 compute_main();
67 return;
68}