blob: 6090193fa43ab114ed2a5e79679187b7a22ce18b [file] [log] [blame]
James Pricea6287df2023-08-11 00:45:54 +00001RWTexture3D<uint4> arg_0 : register(u0, space1);
James Price807f3ef2023-08-11 00:45:54 +00002
James Pricea6287df2023-08-11 00:45:54 +00003void textureStore_5246b4() {
4 arg_0[(1u).xxx] = (1u).xxxx;
James Price807f3ef2023-08-11 00:45:54 +00005}
6
James Pricea6287df2023-08-11 00:45:54 +00007struct tint_symbol {
8 float4 value : SV_Position;
9};
10
11float4 vertex_main_inner() {
James Price807f3ef2023-08-11 00:45:54 +000012 textureStore_5246b4();
James Pricea6287df2023-08-11 00:45:54 +000013 return (0.0f).xxxx;
James Price807f3ef2023-08-11 00:45:54 +000014}
15
James Pricea6287df2023-08-11 00:45:54 +000016tint_symbol vertex_main() {
Antonio Maiorano144ebed2024-01-30 16:30:15 +000017 float4 inner_result = vertex_main_inner();
James Pricea6287df2023-08-11 00:45:54 +000018 tint_symbol wrapper_result = (tint_symbol)0;
19 wrapper_result.value = inner_result;
20 return wrapper_result;
21}
22
23void fragment_main() {
James Price807f3ef2023-08-11 00:45:54 +000024 textureStore_5246b4();
James Pricea6287df2023-08-11 00:45:54 +000025 return;
James Price807f3ef2023-08-11 00:45:54 +000026}
27
James Pricea6287df2023-08-11 00:45:54 +000028[numthreads(1, 1, 1)]
29void compute_main() {
James Price807f3ef2023-08-11 00:45:54 +000030 textureStore_5246b4();
James Pricea6287df2023-08-11 00:45:54 +000031 return;
James Price807f3ef2023-08-11 00:45:54 +000032}