blob: 40e69ad73fd156ba0674fdaa95b7fd7f9d14a1fd [file] [log] [blame]
dan sinclair1e0c2012024-09-04 01:56:01 +00001#version 310 es
2precision highp float;
3precision highp int;
dan sinclair6e93ca52024-08-28 23:58:04 +00004
dan sinclairf15c1c32024-09-05 21:41:20 +00005layout(binding = 0, std430)
James Price71c1d542024-10-10 23:01:19 +00006buffer prevent_dce_block_1_ssbo {
7 vec2 inner;
dan sinclairf15c1c32024-09-05 21:41:20 +00008} v;
9vec2 ldexp_a22679() {
10 vec2 res = vec2(2.0f);
11 return res;
12}
13void main() {
James Price71c1d542024-10-10 23:01:19 +000014 v.inner = ldexp_a22679();
dan sinclairf15c1c32024-09-05 21:41:20 +000015}
16#version 310 es
17
18layout(binding = 0, std430)
James Price71c1d542024-10-10 23:01:19 +000019buffer prevent_dce_block_1_ssbo {
20 vec2 inner;
dan sinclairf15c1c32024-09-05 21:41:20 +000021} v;
22vec2 ldexp_a22679() {
23 vec2 res = vec2(2.0f);
24 return res;
25}
26layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
27void main() {
James Price71c1d542024-10-10 23:01:19 +000028 v.inner = ldexp_a22679();
dan sinclairf15c1c32024-09-05 21:41:20 +000029}
30#version 310 es
31
dan sinclaira561b982024-09-05 21:56:28 +000032
dan sinclair1e0c2012024-09-04 01:56:01 +000033struct VertexOutput {
34 vec4 pos;
35 vec2 prevent_dce;
36};
37
dan sinclairf15c1c32024-09-05 21:41:20 +000038layout(location = 0) flat out vec2 vertex_main_loc0_Output;
dan sinclair1e0c2012024-09-04 01:56:01 +000039vec2 ldexp_a22679() {
40 vec2 res = vec2(2.0f);
41 return res;
42}
dan sinclairf15c1c32024-09-05 21:41:20 +000043VertexOutput vertex_main_inner() {
dan sinclair1e0c2012024-09-04 01:56:01 +000044 VertexOutput tint_symbol = VertexOutput(vec4(0.0f), vec2(0.0f));
45 tint_symbol.pos = vec4(0.0f);
46 tint_symbol.prevent_dce = ldexp_a22679();
47 return tint_symbol;
48}
dan sinclair1e0c2012024-09-04 01:56:01 +000049void main() {
dan sinclairf15c1c32024-09-05 21:41:20 +000050 VertexOutput v = vertex_main_inner();
51 gl_Position = v.pos;
52 gl_Position[1u] = -(gl_Position.y);
53 gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
54 vertex_main_loc0_Output = v.prevent_dce;
55 gl_PointSize = 1.0f;
dan sinclair1e0c2012024-09-04 01:56:01 +000056}