Ben Clayton | b07a7ce | 2021-06-03 11:26:17 +0000 | [diff] [blame] | 1 | Texture2DArray arg_0 : register(t0, space1); |
| 2 | SamplerComparisonState arg_1 : register(s1, space1); |
| 3 | |
Ben Clayton | c0af5c5 | 2022-06-02 14:36:10 +0000 | [diff] [blame] | 4 | void textureSampleCompare_af1051() { |
Ben Clayton | e9f8b09 | 2022-06-01 13:14:39 +0000 | [diff] [blame] | 5 | float res = arg_0.SampleCmp(arg_1, float3(0.0f, 0.0f, float(1)), 1.0f, (0).xx); |
Ben Clayton | b07a7ce | 2021-06-03 11:26:17 +0000 | [diff] [blame] | 6 | } |
| 7 | |
| 8 | void fragment_main() { |
Ben Clayton | c0af5c5 | 2022-06-02 14:36:10 +0000 | [diff] [blame] | 9 | textureSampleCompare_af1051(); |
Ben Clayton | b07a7ce | 2021-06-03 11:26:17 +0000 | [diff] [blame] | 10 | return; |
| 11 | } |