Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 1 | #version 310 es |
Ben Clayton | f1f56b2 | 2023-03-09 19:58:23 +0000 | [diff] [blame] | 2 | precision highp float; |
Stephen White | ca9f386 | 2024-02-07 18:08:23 +0000 | [diff] [blame] | 3 | precision highp int; |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 4 | |
Ben Clayton | 77a90cb | 2023-03-06 18:25:08 +0000 | [diff] [blame] | 5 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| 6 | vec3 inner; |
| 7 | } prevent_dce; |
| 8 | |
Natalie Chouinard | 6ee6330 | 2024-06-25 20:45:30 +0000 | [diff] [blame] | 9 | vec3 refract_cbc1d2() { |
| 10 | vec3 res = vec3(-5.0f); |
| 11 | return res; |
| 12 | } |
| 13 | |
Natalie Chouinard | e902718 | 2024-06-13 18:50:19 +0000 | [diff] [blame] | 14 | struct VertexOutput { |
| 15 | vec4 pos; |
| 16 | vec3 prevent_dce; |
| 17 | }; |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 18 | |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 19 | void fragment_main() { |
Natalie Chouinard | e902718 | 2024-06-13 18:50:19 +0000 | [diff] [blame] | 20 | prevent_dce.inner = refract_cbc1d2(); |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 21 | } |
Stephen White | e2f35ba | 2022-01-26 16:48:55 +0000 | [diff] [blame] | 22 | |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 23 | void main() { |
| 24 | fragment_main(); |
Stephen White | 0b39270 | 2022-01-28 22:36:58 +0000 | [diff] [blame] | 25 | return; |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 26 | } |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 27 | #version 310 es |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 28 | |
Ben Clayton | 77a90cb | 2023-03-06 18:25:08 +0000 | [diff] [blame] | 29 | layout(binding = 0, std430) buffer prevent_dce_block_ssbo { |
| 30 | vec3 inner; |
| 31 | } prevent_dce; |
| 32 | |
Natalie Chouinard | 6ee6330 | 2024-06-25 20:45:30 +0000 | [diff] [blame] | 33 | vec3 refract_cbc1d2() { |
| 34 | vec3 res = vec3(-5.0f); |
| 35 | return res; |
| 36 | } |
| 37 | |
Natalie Chouinard | e902718 | 2024-06-13 18:50:19 +0000 | [diff] [blame] | 38 | struct VertexOutput { |
| 39 | vec4 pos; |
| 40 | vec3 prevent_dce; |
| 41 | }; |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 42 | |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 43 | void compute_main() { |
Natalie Chouinard | e902718 | 2024-06-13 18:50:19 +0000 | [diff] [blame] | 44 | prevent_dce.inner = refract_cbc1d2(); |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 45 | } |
Stephen White | e2f35ba | 2022-01-26 16:48:55 +0000 | [diff] [blame] | 46 | |
Stephen White | 0b39270 | 2022-01-28 22:36:58 +0000 | [diff] [blame] | 47 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 48 | void main() { |
| 49 | compute_main(); |
Stephen White | 0b39270 | 2022-01-28 22:36:58 +0000 | [diff] [blame] | 50 | return; |
Stephen White | 2fe0f4b | 2021-11-16 15:15:36 +0000 | [diff] [blame] | 51 | } |
Natalie Chouinard | e902718 | 2024-06-13 18:50:19 +0000 | [diff] [blame] | 52 | #version 310 es |
| 53 | |
| 54 | layout(location = 0) flat out vec3 prevent_dce_1; |
| 55 | vec3 refract_cbc1d2() { |
| 56 | vec3 res = vec3(-5.0f); |
| 57 | return res; |
| 58 | } |
| 59 | |
| 60 | struct VertexOutput { |
| 61 | vec4 pos; |
| 62 | vec3 prevent_dce; |
| 63 | }; |
| 64 | |
| 65 | VertexOutput vertex_main() { |
| 66 | VertexOutput tint_symbol = VertexOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f), vec3(0.0f, 0.0f, 0.0f)); |
| 67 | tint_symbol.pos = vec4(0.0f); |
| 68 | tint_symbol.prevent_dce = refract_cbc1d2(); |
| 69 | return tint_symbol; |
| 70 | } |
| 71 | |
| 72 | void main() { |
| 73 | gl_PointSize = 1.0; |
| 74 | VertexOutput inner_result = vertex_main(); |
| 75 | gl_Position = inner_result.pos; |
| 76 | prevent_dce_1 = inner_result.prevent_dce; |
| 77 | gl_Position.y = -(gl_Position.y); |
| 78 | gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w); |
| 79 | return; |
| 80 | } |