blob: 2a8959ecf6cb1eed37226b8e1a127a425574f29a [file] [log] [blame]
dan sinclair8f1d2762024-07-31 02:35:40 +00001struct VertexOutput {
2 float4 pos;
3 uint prevent_dce;
4};
dan sinclair69313792024-06-13 20:35:21 +00005
dan sinclair8f1d2762024-07-31 02:35:40 +00006struct vertex_main_outputs {
7 nointerpolation uint VertexOutput_prevent_dce : TEXCOORD0;
8 float4 VertexOutput_pos : SV_Position;
9};
10
11
12RWByteAddressBuffer prevent_dce : register(u0);
13Texture2DArray<float4> arg_0 : register(t0, space1);
14uint textureNumLayers_7895f4() {
15 uint3 v = (0u).xxx;
16 arg_0.GetDimensions(v[0u], v[1u], v[2u]);
17 uint res = v.z;
18 return res;
19}
20
21void fragment_main() {
22 prevent_dce.Store(0u, textureNumLayers_7895f4());
23}
24
25[numthreads(1, 1, 1)]
26void compute_main() {
27 prevent_dce.Store(0u, textureNumLayers_7895f4());
28}
29
30VertexOutput vertex_main_inner() {
31 VertexOutput tint_symbol = (VertexOutput)0;
32 tint_symbol.pos = (0.0f).xxxx;
33 tint_symbol.prevent_dce = textureNumLayers_7895f4();
34 VertexOutput v_1 = tint_symbol;
35 return v_1;
36}
37
38vertex_main_outputs vertex_main() {
39 VertexOutput v_2 = vertex_main_inner();
40 VertexOutput v_3 = v_2;
41 VertexOutput v_4 = v_2;
42 vertex_main_outputs v_5 = {v_4.prevent_dce, v_3.pos};
43 return v_5;
44}
45