blob: 7bff4d0fbec21c2a65ea8c707f57d3a4dc7e71c9 [file] [log] [blame]
Stephen White2fe0f4b2021-11-16 15:15:36 +00001#version 310 es
2precision mediump float;
3
Stephen Whitef9b8b612022-01-24 17:17:22 +00004uniform highp sampler2D arg_0_arg_1;
Stephen White2fe0f4b2021-11-16 15:15:36 +00005
Stephen White2fe0f4b2021-11-16 15:15:36 +00006void textureSampleLevel_690d95() {
Stephen Whitef9b8b612022-01-24 17:17:22 +00007 vec4 res = textureLodOffset(arg_0_arg_1, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0));
Stephen White2fe0f4b2021-11-16 15:15:36 +00008}
9
10struct tint_symbol {
11 vec4 value;
12};
13
14vec4 vertex_main_inner() {
15 textureSampleLevel_690d95();
16 return vec4(0.0f, 0.0f, 0.0f, 0.0f);
17}
18
19tint_symbol vertex_main() {
20 vec4 inner_result = vertex_main_inner();
21 tint_symbol wrapper_result = tint_symbol(vec4(0.0f, 0.0f, 0.0f, 0.0f));
22 wrapper_result.value = inner_result;
23 return wrapper_result;
24}
Stephen Whitee2f35ba2022-01-26 16:48:55 +000025
26
Stephen White2fe0f4b2021-11-16 15:15:36 +000027void main() {
28 tint_symbol outputs;
29 outputs = vertex_main();
30 gl_Position = outputs.value;
Stephen Whiteb1d2b842022-01-26 14:45:55 +000031 gl_Position.z = 2.0 * gl_Position.z - gl_Position.w;
Stephen White2fe0f4b2021-11-16 15:15:36 +000032 gl_Position.y = -gl_Position.y;
33}
34
Stephen White2fe0f4b2021-11-16 15:15:36 +000035#version 310 es
36precision mediump float;
37
Stephen Whitef9b8b612022-01-24 17:17:22 +000038uniform highp sampler2D arg_0_arg_1;
Stephen White2fe0f4b2021-11-16 15:15:36 +000039
Stephen White2fe0f4b2021-11-16 15:15:36 +000040void textureSampleLevel_690d95() {
Stephen Whitef9b8b612022-01-24 17:17:22 +000041 vec4 res = textureLodOffset(arg_0_arg_1, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0));
Stephen White2fe0f4b2021-11-16 15:15:36 +000042}
43
44struct tint_symbol {
45 vec4 value;
46};
47
48void fragment_main() {
49 textureSampleLevel_690d95();
50 return;
51}
Stephen Whitee2f35ba2022-01-26 16:48:55 +000052
Stephen White2fe0f4b2021-11-16 15:15:36 +000053void main() {
54 fragment_main();
55}
56
Stephen White2fe0f4b2021-11-16 15:15:36 +000057#version 310 es
58precision mediump float;
59
Stephen Whitef9b8b612022-01-24 17:17:22 +000060uniform highp sampler2D arg_0_arg_1;
Stephen White2fe0f4b2021-11-16 15:15:36 +000061
Stephen White2fe0f4b2021-11-16 15:15:36 +000062void textureSampleLevel_690d95() {
Stephen Whitef9b8b612022-01-24 17:17:22 +000063 vec4 res = textureLodOffset(arg_0_arg_1, vec2(0.0f, 0.0f), 1.0f, ivec2(0, 0));
Stephen White2fe0f4b2021-11-16 15:15:36 +000064}
65
66struct tint_symbol {
67 vec4 value;
68};
69
70layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
71void compute_main() {
72 textureSampleLevel_690d95();
73 return;
74}
Stephen Whitee2f35ba2022-01-26 16:48:55 +000075
Stephen White2fe0f4b2021-11-16 15:15:36 +000076void main() {
77 compute_main();
78}
79