blob: 6b22937e2b337b6dddebff6873450adb50b3793d [file] [log] [blame]
James Price807f3ef2023-08-11 00:45:54 +00001#version 310 es
2
3layout(rgba16f) uniform highp writeonly image2D arg_0;
4void textureStore_8a46ff() {
5 imageStore(arg_0, ivec2(1), vec4(1.0f));
6}
7
8vec4 vertex_main() {
9 textureStore_8a46ff();
10 return vec4(0.0f);
11}
12
13void main() {
14 gl_PointSize = 1.0;
15 vec4 inner_result = vertex_main();
16 gl_Position = inner_result;
17 gl_Position.y = -(gl_Position.y);
18 gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
19 return;
20}
21#version 310 es
22precision highp float;
Stephen Whiteca9f3862024-02-07 18:08:23 +000023precision highp int;
James Price807f3ef2023-08-11 00:45:54 +000024
25layout(rgba16f) uniform highp writeonly image2D arg_0;
26void textureStore_8a46ff() {
27 imageStore(arg_0, ivec2(1), vec4(1.0f));
28}
29
30void fragment_main() {
31 textureStore_8a46ff();
32}
33
34void main() {
35 fragment_main();
36 return;
37}
38#version 310 es
39
40layout(rgba16f) uniform highp writeonly image2D arg_0;
41void textureStore_8a46ff() {
42 imageStore(arg_0, ivec2(1), vec4(1.0f));
43}
44
45void compute_main() {
46 textureStore_8a46ff();
47}
48
49layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
50void main() {
51 compute_main();
52 return;
53}