1. 0c359fd Update `tint` to use new single entry point path for HLSL by dan sinclair · 3 months ago
  2. 61f763c [Tint] Only allow read textures in vertex shader by Natalie Chouinard · 8 months ago
  3. 6ee6330 [Tint] Hacky fix for binding numbers in tests by Natalie Chouinard · 8 months ago
  4. e902718 Remove storage textures from vertex tests by Natalie Chouinard · 9 months ago
  5. 144ebed tint/hlsl: widen scope of workaround of DXC bug with const structs/arrays by Antonio Maiorano · 1 year, 1 month ago
  6. a6287df [hlsl-writer] Add support for read-write textures by James Price · 1 year, 7 months ago
  7. 503e017 [tint] Add RW storage textureNumLayers overloads by James Price · 1 year, 7 months ago