Sign in
dawn
/
dawn
/
b8ea84cbb8a2f2d7609bd4e44759e3290a32c203
b8ea84c
Implement debug markers and groups for CommandEncoder
by Corentin Wallez
· 6 years ago
5735403
Metal: Support setting bind groups before pipeline to match WebGPU semantics
by Austin Eng
· 6 years ago
f35420d
D3D12: Add IndexBufferTracker
by Austin Eng
· 6 years ago
8e37315
D3D12: Factor SetVertexBuffer tracking to match other tracking classes
by Austin Eng
· 6 years ago
882ff72
[fuchsia] Add headers containing extra vulkan definitions.
by David 'Digit' Turner
· 6 years ago
b749d07
Enable Vulkan for Chromium Fuchsia build.
by David 'Digit' Turner
· 6 years ago
abec145
dawn_wire: Fix leak in Server::DoDevicePopErrorScope
by Austin Eng
· 6 years ago
77f091c
Align the size of Uniform and Storage buffer to 16 bytes in Metal
by Li, Hao
· 6 years ago
22c3ff7
Resource Management 6: VK support for resource allocation.
by Bryan Bernhart
· 6 years ago
a900cce
Remove indirection for computeStage
by Corentin Wallez
· 6 years ago
a560104
Match WebGPU's TextureViewDescriptor.dimension defaults.
by Corentin Wallez
· 6 years ago
c6c7a42
Remove indirection for vertexStage
by Corentin Wallez
· 6 years ago
d55bd7a
Make TextureFormat/ViewDimension::None Undefined and value 0.
by Corentin Wallez
· 6 years ago
3bcb567
Rolling 5 dependencies
by Ryan Harrison
· 6 years ago
45238d7
Add empty implementations of Push/PopErrorScope
by Austin Eng
· 6 years ago
f5c4477
Use the agreed upon include path for spirv-cross.
by Corentin Wallez
· 6 years ago
ce2adba
Fix parsing of DawnPerfTest --override-steps argument
by Austin Eng
· 6 years ago
086835f
Vulkan: Use dynamic uploader for temp buffer when clearing textures.
by Natasha Lee
· 6 years ago
c7910d1
Fix missing virtual on destructor
by Corentin Wallez
· 6 years ago
179d7b2
Add WrapSharedHandle to D3D12 backend
by Rafael Cintron
· 6 years ago
824424f
Fix MSVC build error due to sign mismatch.
by Bryan Bernhart
· 6 years ago
58e68e0
Disable flaky BC texture tests.
by Bryan Bernhart
· 6 years ago
3c26e42
Add dawn_perf_tests as a data_dep of dawn_perf_tests_temp_group
by Austin Eng
· 6 years ago
adbeced
D3D12: clear nonrenderable texture formats
by Natasha Lee
· 6 years ago
864bae4
Enable two BindGroupTests on Metal
by Jiawei Shao
· 6 years ago
f018c05
Rolling 5 dependencies
by Ryan Harrison
· 6 years ago
13c472e
Make vertex input descriptor optional
by François Beaufort
· 6 years ago
18b2cb5
Enable CopyTests_T2B.Texture2DArrayMip/Vulkan on Intel
by Jiawei Shao
· 6 years ago
b58435c
Vertex buffer stride size needs to be a multiple of 4 bytes
by Yan, Shaobo
· 6 years ago
ca0eac3
Add Dawn perf test harness
by Austin Eng
· 6 years ago
650859b
Use first-fit policy to reduce upload memory.
by Bryan Bernhart
· 6 years ago
7ffd234
Resource Management 5: D3D support for resource allocation.
by Bryan Bernhart
· 6 years ago
f0b17d0
Use TextureFormat::None for RenderBundleEncoder and AttachmentState
by Kai Ninomiya
· 6 years ago
45ea7e6
Rename SetErrorCallback to SetUncapturedErrorCallback
by Austin Eng
· 6 years ago
cb0cb65
Rename DeviceErrorCallback to ErrorCallback and add ErrorType arg
by Austin Eng
· 6 years ago
5603dc9
Rename ContextLost to DeviceLost
by Austin Eng
· 6 years ago
4078ed8
Remove Texture::createDefaultView
by Kai Ninomiya
· 6 years ago
b9b088f
Rename ShaderStageBit to ShaderStage.
by Corentin Wallez
· 6 years ago
9e9e29f
Remove Bit from TextureUsageBit and BufferUsageBit
by Corentin Wallez
· 6 years ago
e25a3ae
Overload stream insertion for DawnTestParam
by Brian Ho
· 6 years ago
b097b31
Vulkan: workaround texture-to-texture copy issue with compressed formats
by Jiawei Shao
· 6 years ago
27c3fc5
Metal: Initialize mSupportedExtensions in the constructor of Adapter
by Jiawei Shao
· 6 years ago
93196db
Implement new defaults for Texture::CreateView
by Kai Ninomiya
· 6 years ago
f19c328
Fix NextPowerOfTwo for 64-bit MSVC
by Austin Eng
· 6 years ago
25cc7238
Fix mFenceEvent HANDLE leak
by Rafael Cintron
· 6 years ago
3f21e11
Fix RenderBundleValidationTests
by Austin Eng
· 6 years ago
9d9d76c
OpenGL: Support B2T and T2T copies with BC formats
by Jiawei Shao
· 6 years ago
23edf95
Update .gitignore
by Corentin Wallez
· 6 years ago
ba9f3a8
OpenGL: Use non-filtering samplers for int/uint texture.
by Corentin Wallez
· 6 years ago
f463a20
Add BGLBinding::textureComponentType
by Corentin Wallez
· 6 years ago
ae2b9f4
Rolling 3 dependencies
by Ryan Harrison
· 6 years ago
87ded96
Remove 16 bit normalized texture formats
by Corentin Wallez
· 6 years ago
0beb438
Validate RenderBundle texture formats
by Austin Eng
· 6 years ago
d8cdcea
Validate the RenderBundle debug groups must be well nested
by Austin Eng
· 6 years ago
ee3de1e
Remove undefined behavior from NextPowerOfTwo
by Brian Ho
· 6 years ago
09c12ca
Validate shared semaphore and memory handles
by Idan Raiter
· 6 years ago
786f765
Add vulkan external memory large image test
by Idan Raiter
· 6 years ago
0b2599c
Add tests for RenderPassEncoder::SetViewport
by Yunchao He
· 6 years ago
ae2415c
Trace MTLCommandBuffer acquisition and submission on Metal
by Austin Eng
· 6 years ago
5f8a8aa
Vulkan: clear nonrenderable texture color formats
by Natasha Lee
· 6 years ago
c072fc2
Define OutOfMemory error
by Bryan Bernhart
· 6 years ago
40618d0
Implement RenderBundle in the backend
by Austin Eng
· 6 years ago
0ebd54c
Update BUILD flags to support Chrome OS
by Brian Ho
· 6 years ago
79e6ab7
Rolling 2 dependencies
by Ryan Harrison
· 6 years ago
8a488c1
Implement RenderBundle in the frontend
by Austin Eng
· 6 years ago
2fb628d
Remove GLFW dependency for non-GL tests
by Brian Ho
· 6 years ago
d4ce736
Add dawn_platform::Platform for handling tracing events in Dawn
by Austin Eng
· 6 years ago
35670f1
Skip InheritDynamicOffsetsComputePipeline test on Windows
by Yan, Shaobo
· 6 years ago
b6d7c53
Reland "Fix dynamic buffer offset issues on D3D12 backend"
by Yan, Shaobo
· 6 years ago
3318caa
Factor RenderPass command validation
by Austin Eng
· 6 years ago
9b45b5a
Handle staging buffer map failure on Metal.
by Bryan Bernhart
· 6 years ago
74e4834
Add wrapping for using external vulkan images as textures
by Idan Raiter
· 6 years ago
8cb2393
Ensure clearing attachments is done via renderpass loadop
by Natasha Lee
· 6 years ago
ebb0539
Rolling 5 dependencies
by Robert Iannucci
· 6 years ago
ef2fac0
[infra/config] Bump OS X SDK version for dawn.
by Robert Iannucci
· 6 years ago
a9658d9
MemoryTransferService: Separate functions to serialize and get serialization size
by Austin Eng
· 6 years ago
42e1bba
Revert "Fix dynamic buffer offset issues on D3D12 backend"
by Austin Eng
· 6 years ago
ab8b768
Rolling 5 dependencies
by Ryan Harrison
· 6 years ago
e9fabf5
Factor PassResourceUsageTracker to its own file
by Austin Eng
· 6 years ago
bb10a91
Fix leak of AttachmentState
by Austin Eng
· 6 years ago
4215841
Fix dynamic buffer offset issues on D3D12 backend
by Yan, Shaobo
· 6 years ago
1cd83ff
Code clean up in CompressedTextureFormatTests
by Jiawei Shao
· 6 years ago
6de5baa
Skip several end2end tests
by Jiawei Shao
· 6 years ago
38ee172
Fix dynamic bind group size in Animometer example
by Austin Eng
· 6 years ago
ccf8050
Make Snorm formats non-renderable
by Corentin Wallez
· 6 years ago
bfc9cee
Implement OpArrayLength on Metal
by Corentin Wallez
· 6 years ago
ef4f3bd
Add external memory and semaphore extensions
by Idan Raiter
· 6 years ago
54b4df7
s/isPIXEventRuntimeLoaded/IsPIXEventRuntimeLoaded/g
by François Beaufort
· 6 years ago
d64ee1a
Implement most texture formats on OpenGL
by Corentin Wallez
· 6 years ago
e58fbc4
Handle debug markers commands for compute pass encoder
by François Beaufort
· 6 years ago
ae7e002
Make fragment stage optional in RenderPipeline
by François Beaufort
· 6 years ago
c1583a5
Create CommandRecordingContext
by Idan Raiter
· 6 years ago
574b951
Support BC formats as the first extension in Dawn
by Jiawei Shao
· 6 years ago
56f3a7b
WrapIOSurface: Add support for RGBA8
by Corentin Wallez
· 6 years ago
351ea23
Dynamic Buffer Offset : D3D Backend
by Yan, Shaobo
· 6 years ago
d08611b
Move all the implementations of Toggle to Toggles.cpp
by Jiawei Shao
· 6 years ago
35ad522
Resource Management 3: Buddy allocator
by Bryan Bernhart
· 6 years ago
7b57c5b
Check bindgroup validity first in SetBindGroup
by Corentin Wallez
· 6 years ago
34f8bd8
Dynamic Buffer Offset : OpenGL Backend
by Yan, Shaobo
· 6 years ago
7dec2d1
Use Vulkan 1.1 if available
by Idan Raiter
· 6 years ago
Next »