1. 857175e Add External Texture Gamma/Gamut Correction by Brandon Jones · 3 years ago
  2. 790e4c2 GLSL writer: emit gl_PointSize = 1 in all vertex shaders for OpenGL. by Stephen White · 3 years ago
  3. 98eb169 tint: Track originating variables in the resolver by James Price · 3 years ago
  4. 6cb57a9 Change External Texture YUV-to-RGB Conversion to Use Matrix by Brandon Jones · 3 years ago
  5. b3483b6 Fix test expectation missing blank line. by dan sinclair · 3 years ago
  6. fb5a492 Fix inclusive language presubmit by dan sinclair · 3 years ago
  7. 0384932 tint: Replace smoothStep with smoothstep in tests by James Price · 3 years ago
  8. f625a6d tint: Make GLSL backend consistent with the others by Antonio Maiorano · 3 years, 1 month ago
  9. 4d36557 Normalize all line endings to LF by Ben Clayton · 3 years, 1 month ago
  10. 9d27aaa Always use 0 for the Depth operand of OpTypeImage by Jiawei Shao · 3 years, 1 month ago chromium/4992
  11. 9f49ac5 tools: Replace copy-pasta scripts by Ben Clayton · 3 years, 1 month ago
  12. ebfbaf8 Add top-level OWNERS and scope Tint owners more tightly. by Corentin Wallez · 3 years, 1 month ago
  13. d68d3a9 Add support for increment/decrement statements by James Price · 3 years, 1 month ago
  14. b02fe31 wgsl: Add support for increment/decrement statements by James Price · 3 years, 1 month ago
  15. 2f9e31c resolver: Validate increment/decrement statements by James Price · 3 years, 1 month ago
  16. ebe9741 ast: Add an IncrementDecrementStatement node by James Price · 3 years, 1 month ago
  17. b28d6c8 Remove lintcpp from presubmits since it fails on all Dawn files by Corentin Wallez · 3 years, 1 month ago
  18. e87ac76 Merge remote-tracking branch 'tint/main' into HEAD by Ryan Harrison · 3 years, 1 month ago tint-merge
  19. a730eb7 Add option to auto generate bindings for external textures by Antonio Maiorano · 3 years, 1 month ago
  20. b7e560d GLSL: fix "uniform" qualifier on texture parameters. by Stephen White · 3 years, 1 month ago
  21. 0e1f57cb glsl: Implement compound assignment by James Price · 3 years, 1 month ago
  22. 16eeff3 spirv: Implement compound assignment by James Price · 3 years, 1 month ago
  23. 508a966 hlsl: Implement compound assignment by James Price · 3 years, 1 month ago
  24. 60107e7 msl: Implement compound assignment by James Price · 3 years, 1 month ago
  25. b9b6e69 Add ExpandCompoundAssignment transform by James Price · 3 years, 1 month ago
  26. 555c256 wgsl: Add support for compound assignment by James Price · 3 years, 1 month ago
  27. c022ff5 resolver: Validate compound assignment statements by James Price · 3 years, 1 month ago
  28. 4924186 ast: Add a CompoundAssignmentStatement node by James Price · 3 years, 1 month ago
  29. 9d76aa7 Add proxies for Tint targets used by Chromium by Ryan Harrison · 3 years, 1 month ago chromium/4977
  30. b349710 HLSL: workaround FXC error "continue cannot be used in a switch" by Antonio Maiorano · 3 years, 1 month ago
  31. c2e9bb7 Factor out GetInsertionPoint to transform/utils by Antonio Maiorano · 3 years, 1 month ago
  32. e6c7609 builtins: Add smoothstep, deprecate smoothStep by James Price · 3 years, 1 month ago
  33. 2ec98d9 builtins: Use commas for struct members in tests by James Price · 3 years, 1 month ago
  34. 66d6668 Implement discard semantics by Antonio Maiorano · 3 years, 1 month ago
  35. 3374f43 Normalize DEPS to ease merging with Dawn by Ryan Harrison · 3 years, 1 month ago
  36. 9e54842 Implement mixed vector-scalar float % operator by Antonio Maiorano · 3 years, 1 month ago
  37. 3b671cb wgsl: Separate struct members with commas by James Price · 3 years, 1 month ago
  38. 1006b06 Add e2e test for crbug.com/tint/1118 by Antonio Maiorano · 3 years, 1 month ago
  39. 7419f0e Fix test-runner not skipping dirsWithNoPassExpectations by Antonio Maiorano · 3 years, 1 month ago
  40. dfc1a2c Remove support for the @stride attribute by James Price · 3 years, 1 month ago
  41. 1a72a76 test: Regenerate vk-gl-cts WGSL sources by James Price · 3 years, 1 month ago
  42. 6bd90d6 Remove support for [[attribute]] syntax by James Price · 3 years, 1 month ago
  43. 8bcecf3 Remove @block attribute by James Price · 3 years, 1 month ago
  44. 93baaae PromoteSideEffectsToDecl: add to 4 backends and regen tests by Antonio Maiorano · 3 years, 1 month ago
  45. c25ddf4 PromoteSideEffectsToDecl: ensure order of evaluation by Antonio Maiorano · 3 years, 1 month ago
  46. bcd9ad2 Remove isNan, isInf, isFinite, and isNormal by James Price · 3 years, 2 months ago
  47. e228319 utils: Add UniqueAllocator by Ben Clayton · 3 years, 2 months ago
  48. 4cb1329 Move BlockAllocator from src/tint to src/tint/utils by Ben Clayton · 3 years, 2 months ago
  49. 80fa1bb GLSL: clean up appending of depth reference. by Stephen White · 3 years, 2 months ago
  50. ecb570f GLSL: support any() and all() on scalars. by Stephen White · 3 years, 2 months ago
  51. 628289e GLSL: implement abs() on unsigned arguments. by Stephen White · 3 years, 2 months ago
  52. b4c338f GLSL: swizzle out the dimension on cube arrays. by Stephen White · 3 years, 2 months ago
  53. 6c2115e GLSL: fix boolean "not" operator on vectors. by Stephen White · 3 years, 2 months ago
  54. e4e409f GLSL: remove spurious semicolons. by Stephen White · 3 years, 2 months ago
  55. 66abf3e GLSL: don't emit structs w/runtime-sized arrays. by Stephen White · 3 years, 2 months ago
  56. 93f6866 GLSL: fix textureGather() and textureGatherOffset() with depth textures. by Stephen White · 3 years, 2 months ago
  57. 1760193 GLSL: fix textureSampleLevel() on depth textures. by Stephen White · 3 years, 2 months ago
  58. 4acf466 GLSL: fix countOneBits(). by Stephen White · 3 years, 2 months ago
  59. bee5fa6 GLSL: implement pack/unpack builtins. by Stephen White · 3 years, 2 months ago
  60. 59f1e8d GLSL: special-case BinaryOp::kModulo for floating point. by Stephen White · 3 years, 2 months ago
  61. 9b152e6 GLSL: implement fma(). by Stephen White · 3 years, 2 months ago
  62. 7028077 GLSL: implement inverseSqrt() and update test expectations. by Stephen White · 3 years, 2 months ago
  63. 2a02b68 GLSL: implement fract() builtin function. by Stephen White · 3 years, 2 months ago
  64. ba4d6ab GLSL: implement derivative instructions. by Stephen White · 3 years, 2 months ago
  65. 3b68fcb GLSL: implement reverseBits(). by Stephen White · 3 years, 2 months ago
  66. 10c554e GLSL: implement countOneBits(). by Stephen White · 3 years, 2 months ago
  67. 6661b28 Delete Single-Plane External Texture Transform by Brandon Jones · 3 years, 2 months ago
  68. fe08ba4 builtins: Add insertBits by Ben Clayton · 3 years, 2 months ago
  69. d868e86 builtins: Add extractBits by Ben Clayton · 3 years, 2 months ago
  70. 8169693 builtins: Add firstLeadingBit by Ben Clayton · 3 years, 2 months ago
  71. d14b304 Remove test/builtins/gen/countLeadingZeros by Ben Clayton · 3 years, 2 months ago
  72. df3630c builtins: Add firstTrailingBit by Ben Clayton · 3 years, 2 months ago
  73. f8672d8 builtins: Add countTrailingZeros by Ben Clayton · 3 years, 2 months ago
  74. 27aa57c builtins: Add countLeadingZeros by Ben Clayton · 3 years, 2 months ago
  75. 1fcb2a7 tools: Update post-shuffle paths for builtin-gen by Ben Clayton · 3 years, 2 months ago
  76. aa58a69 test: Move unicode e2e test to tint dir by Ben Clayton · 3 years, 2 months ago
  77. dbc13af tint->dawn: Shuffle source tree in preperation of merging repos by Ryan Harrison · 3 years, 2 months ago
  78. 3fac602 Minor fixups for unicode CL by James Price · 3 years, 2 months ago
  79. d29d3d5 reader/wgsl: Support unicode identifiers by Ben Clayton · 3 years, 2 months ago
  80. 7161ae5 DecomposeStridedMatrix: Avoid reserved keyword by James Price · 3 years, 2 months ago
  81. 67f5c71 Add src/text by Ben Clayton · 3 years, 2 months ago
  82. 4a15605 GLSL: fix Select op with a bool vector condition. by Stephen White · 3 years, 2 months ago
  83. 5f6a185 GLSL: implement textureNumLayers(), and update expectations. by Stephen White · 3 years, 2 months ago
  84. ee38740 GLSL: implement bitwise & and | on boolean types. by Stephen White · 3 years, 2 months ago
  85. d0ec88c Add support for override keyword and @id attribute by James Price · 3 years, 2 months ago
  86. 6f9ac35 GLSL: fix isNormal. by Stephen White · 3 years, 2 months ago
  87. 723f999 GLSL: fix frexp and modf builtins. by Stephen White · 3 years, 2 months ago
  88. 6688b0a resolver: Enable support of out of order declarations by Ben Clayton · 3 years, 2 months ago
  89. 0bb04c2 Split back out two transforms previously combined into PromoteSideEffectsToDeclTest by Antonio Maiorano · 3 years, 3 months ago
  90. 0b3dfef GLSL: call renamer transform from GLSL transform. by Stephen White · 3 years, 3 months ago
  91. 8ec32a6 writers: Use the new sem::Module::DependencyOrderedDeclarations by Ben Clayton · 3 years, 3 months ago
  92. dba215c Add sem::Expression::HasSideEffects() by Antonio Maiorano · 3 years, 3 months ago
  93. 35cc663 GLSL: implement desktop GLSL support. by Stephen White · 3 years, 3 months ago
  94. bf0180b GLSL: only emit default precision qualifier for frag shader. by Stephen White · 3 years, 3 months ago
  95. 6d77009 GLSL: fix arrayLength(). by Stephen White · 3 years, 3 months ago
  96. deec533 GLSL: fix barriers. by Stephen White · 3 years, 3 months ago
  97. 46647f1 GLSL: put std430 packing on all buffer variables. by Stephen White · 3 years, 3 months ago
  98. b3c99dd writer/msl: Output constant 0 lod for 1d texture builtins by Corentin Wallez · 3 years, 3 months ago
  99. a924ffe GLSL: fix sample_index, sample_mask and bitcasts by Stephen White · 3 years, 3 months ago
  100. 009d129 reader/spirv: Decompose arrays with strides by Ben Clayton · 3 years, 3 months ago