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dawn
/
dawn
/
refs/heads/chromium/4529
/
src
/
dawn_native
/
PassResourceUsageTracker.h
76732ab
Properly implement per-dispatch synchronization scopes.
by Corentin Wallez
· 3 years, 11 months ago
ec7ea6a
Separate the types for compute and render pass usage data
by Corentin Wallez
· 3 years, 11 months ago
2dd2d67
CommandBufferResourceUsage: track render and compute separately.
by Corentin Wallez
· 3 years, 11 months ago
d75f7c0
Reset query set on Vulkan Backend
by Hao Li
· 4 years ago
23428ea
Add validation code for texture subresource usage tracking
by Yunchao He
· 4 years, 11 months ago
64fcf39
Allow one texture as write-only storage and sampled in one compute pass
by Jiawei Shao
· 5 years ago
4b0b7a5
Skip validation during command recording when skip_validation is on
by Austin Eng
· 5 years ago
1f6c8c4
Make dawn_native use the webgpu.h header
by Corentin Wallez
· 5 years ago
7b3cc35
D3D12/Vulkan: Insert storage buffer barriers between compute pass dipatches
by Austin Eng
· 5 years ago
9e9e29f
Remove Bit from TextureUsageBit and BufferUsageBit
by Corentin Wallez
· 6 years ago
e9fabf5
Factor PassResourceUsageTracker to its own file
by Austin Eng
· 6 years ago