- 280b96e Re-enable -Wunguarded-availability in Dawn standalone builds by Corentin Wallez · 4 years, 5 months ago
- e8e9d5d Use InfoLog to report perftest results. by Corentin Wallez · 4 years, 5 months ago
- ea89189 docs: Add note about dawn_perf_tests without a Chromium checkout by Austin Eng · 4 years, 5 months ago
- cbc206e Add intermediate dawn_wire command handler to dump command traces by Austin Eng · 4 years, 5 months ago
- d1db0e9 docs: Add section about dawn_perf_tests by Austin Eng · 4 years, 5 months ago
- 652fd5a Use correct Initialize call to spvc for Metal backend by Ryan Harrison · 4 years, 5 months ago
- f15fc26 Rolling 4 dependencies by Ryan Harrison · 4 years, 5 months ago
- ff8b3f4 Inline CommandAllocator/Iterator by Austin Eng · 4 years, 5 months ago
- 56b1242 Implement readonly storage buffer on OpenGL backend by Yunchao He · 4 years, 5 months ago
- ef8dee9 Implement readonly storage buffer on Metal backend by Yunchao He · 4 years, 5 months ago
- 5554283 Implement readonly storage buffer on D3D12 backend by Yunchao He · 4 years, 5 months ago
- 4326a8a Use GetBindGroupLayout in GpuMemorySynchronizationTests by Yunchao He · 4 years, 5 months ago
- 792ff47 Validate texture max size by Natasha Lee · 4 years, 5 months ago
- dc3317d Namespace Log.h/cpp in dawn:: by Corentin Wallez · 4 years, 5 months ago
- dd45843 Refactor D3D12 pipeline creation to better propagate errors by Ryan Harrison · 4 years, 5 months ago
- 32c1eae Use spvc API for calls in ShaderModuleD3D12 by Ryan Harrison · 4 years, 5 months ago
- 84d8362 Remove generation of proxy dawn.h and dawncpp.h by Corentin Wallez · 4 years, 5 months ago
- ce8bf12 Readonly storage buffer - Vulkan backend by Yunchao He · 4 years, 5 months ago
- 4ff9eaf Rolling 4 dependencies by Ryan Harrison · 4 years, 5 months ago
- 84a5775 Vulkan: Choose D32S8 or D24S8 depending on availability by Corentin Wallez · 4 years, 5 months ago
- ec0020c Add links to, and format Toggles.cpp by Corentin Wallez · 4 years, 5 months ago
- 95586ff Add Log.h to replace all uses of iostream by Corentin Wallez · 4 years, 5 months ago
- 1d6250d docs: write an overview of Dawn and split README.md by Corentin Wallez · 4 years, 5 months ago
- 7ecb926 Merge two calls to InitializeHLSL into one by Ryan Harrison · 4 years, 5 months ago
- 42b3b9c Plumb UseSpvc toggle for tests by Ryan Harrison · 4 years, 5 months ago
- 53782d6 Use GetBindGroupLayout in TextureViewTests by Austin Eng · 4 years, 5 months ago
- cd62568 Use GetBindGroupLayout in TextureFormatTests by Austin Eng · 4 years, 5 months ago
- 1fe9979 Use GetBindGroupLayout in SamplerTests by Austin Eng · 4 years, 5 months ago
- da82324 Use GetBindGroupLayout in RenderBundleTests by Austin Eng · 4 years, 5 months ago
- 016f306 Use GetBindGroupLayout in ComputeCopyStorageBufferTests by Austin Eng · 4 years, 5 months ago
- ca5f61f Use GetBindGroupLayout in DepthStencilStateTests by Austin Eng · 4 years, 5 months ago
- 159d5c6 Use GetBindGroupLayout in IOSurfaceWrappingTests by Austin Eng · 4 years, 5 months ago
- 476a14a Use GetBindGroupLayout in MultisampledRenderingTests by Austin Eng · 4 years, 5 months ago
- ac89f2d Use GetBindGroupLayout in ComputeStorageBufferBarrierTests by Austin Eng · 4 years, 5 months ago
- e40c87c Use GetBindGroupLayout in ComputeSharedMemoryTests by Austin Eng · 4 years, 5 months ago
- f9033b8 Use GetBindGroupLayout in ComputeIndirectTests by Austin Eng · 4 years, 5 months ago
- cd642f9 Use GetBindGroupLayout in TextureZeroInitTests by Austin Eng · 4 years, 5 months ago
- 48befdf Use GetBindGroupLayout in CompressedTextureFormatTests by Austin Eng · 4 years, 5 months ago
- 3d38301 Use GetBindGroupLayout in ColorStateTests by Austin Eng · 4 years, 5 months ago
- be5c135 Refactor code to have rudimentary support for using SPVC by Ryan Harrison · 4 years, 5 months ago
- 969df2b Fix a typo in viewport test by Yunchao He · 4 years, 5 months ago
- fd12e1b Add runtime toggle to select IR generation path in SPVC by Ryan Harrison · 4 years, 5 months ago
- 77f6db7 Fix BUILD.gn issues for Android & Fuschia by Ryan Harrison · 4 years, 5 months ago
- 40b10e4 Add memory synchronization tests - multiple write then multiple read by Yunchao He · 4 years, 5 months ago
- 0625ae2 Add runtime toggle for using SPVC by Ryan Harrison · 4 years, 5 months ago
- 22e73a5 Use spvc's rules for spirv-cross by Ryan Harrison · 4 years, 5 months ago
- 0ee91fc Vulkan: Choose correct libvulkan on Android by Corentin Wallez · 4 years, 5 months ago
- 1e2c2f2 Vulkan: Don't require TRANSFER for universal queues by Corentin Wallez · 4 years, 5 months ago
- 6731464 Allow compilation of Dawn on Android by Corentin Wallez · 4 years, 5 months ago
- 00b1e38 Re-enable spirv-cross fuzzers by Ryan Harrison · 4 years, 5 months ago
- 2559fc0 Removing for_fuzzers target by Ryan Harrison · 4 years, 5 months ago
- 74cebd6 Allow using swiftshader with the Vulkan backend by Corentin Wallez · 4 years, 5 months ago
- 80d71ec Remove build rules for spvc support & spirv-cross fuzzers by Ryan Harrison · 4 years, 5 months ago
- 20c014c Fix typo in the name of wgpuGetProcAddress by Corentin Wallez · 4 years, 5 months ago
- e935604 Rolling 3 dependencies by Ryan Harrison · 4 years, 5 months ago
- 8e9c3f6 Fix compilation on MSVC by Corentin Wallez · 4 years, 5 months ago
- 733842c Add memory synchronization tests - render to compute and vice versa by Yunchao He · 4 years, 5 months ago
- e568fe1 Remove WrapVulkanImageOpaqueFD by Brian Ho · 4 years, 5 months ago
- f6eb890 Implement getBindGroupLayout by Austin Eng · 4 years, 5 months ago
- d0993ba Test TextureComponentType and TextureViewDimension compatibility by Austin Eng · 4 years, 5 months ago
- aca8c4a Remove the concept of "native_methods" in the generators by Corentin Wallez · 4 years, 5 months ago
- 540abab Introduce a "callback" type in dawn.json by Corentin Wallez · 4 years, 5 months ago
- 4b0b7a5 Skip validation during command recording when skip_validation is on by Austin Eng · 4 years, 5 months ago
- 48bf745 Revert "Convert spvc build flag to a runtime toggle" by Ryan Harrison · 4 years, 5 months ago
- 3f195e7 Fix link in standalone on Linux by Corentin Wallez · 4 years, 5 months ago
- 12e780d Fix D3D12 render-pass failure when GPU does not support sampling positions. by Bryan Bernhart · 4 years, 5 months ago
- 1954436 Convert spvc build flag to a runtime toggle by Ryan Harrison · 4 years, 5 months ago
- 127cd1f Skip small texture alignment test on NV GPUs. by Bryan Bernhart · 4 years, 5 months ago
- 899c170 Implement a dma-buf MemoryService by Brian Ho · 4 years, 5 months ago
- 0d4a7b0 Correctly reset mappedData in MapTwice buffer test by Corentin Wallez · 4 years, 5 months ago
- 4d15609 Add a toggle to disable Dawn validation by Austin Eng · 4 years, 5 months ago
- 98ba76a Define an interface to import dma-bufs by Brian Ho · 4 years, 6 months ago
- ae687f5 Add CreateImage support to MemoryService by Brian Ho · 4 years, 6 months ago
- 858f93b Disable Vulkan validation layers on Chrome OS by Brian Ho · 4 years, 6 months ago
- 8f3dc58 Add in flag for using spvc instead of direct spriv-cross access by Ryan Harrison · 4 years, 6 months ago
- d312313 Request dma-buf Vulkan extensions by Brian Ho · 4 years, 6 months ago
- 39695fd Rolling 4 dependencies by Ryan Harrison · 4 years, 6 months ago
- 9e5b9ed Enable Vulkan validation layers on Linux by Jiajie Hu · 4 years, 6 months ago
- 756a9d7 Create VkImage before importing external memory by Brian Ho · 4 years, 6 months ago
- 02dd733 Add memory synchronization tests - data deps chain among passes by Yunchao He · 4 years, 6 months ago
- 54e5072 BUILD.gn: Only build dawn_bindings in standalone by Corentin Wallez · 4 years, 6 months ago
- 452225d Add tests for map buffer twice by Yunchao He · 4 years, 6 months ago
- 0c02f54 code refactoring: prefix const color values with RGBA8 by Yunchao He · 4 years, 6 months ago
- 083a1ce Inline a 1 bit payload in RefCounted by Corentin Wallez · 4 years, 6 months ago
- 9c81f87 Allow SetBindGroup command to be skipped with dynamic offsets. by Bryan Bernhart · 4 years, 6 months ago
- d0c07f1 Vulkan: Fix release of semaphores in the recording context by Jiajie Hu · 4 years, 6 months ago
- 612a63a Add memory synchronization tests - storage to uniform sync by Yunchao He · 4 years, 6 months ago
- e0eeef4 code refactoring: const color values by Yunchao He · 4 years, 6 months ago
- a930e59 Add cpu_time metric to dawn_perf_tests by Austin Eng · 4 years, 6 months ago
- b639e68 Add large buffer to handle super large data block commands by Yan · 4 years, 6 months ago
- 9b67273 build: assert use_dawn by Elly Fong-Jones · 4 years, 6 months ago
- 58dbfca Refactor ShaderModule creation to use a Builder pattern by Ryan Harrison · 4 years, 6 months ago
- 321c122 Remove the "Base" from pure-frontend dawn_native types by Corentin Wallez · 4 years, 6 months ago
- 9e7107e Migrate Dawn fuzzers to using new SPVC split API by Ryan Harrison · 4 years, 6 months ago
- cfdbaaa Implement querying WGPUDeviceProperties from dawn_native::Adapter by Jiawei Shao · 4 years, 6 months ago
- 604072b Make the SwapChain interface match webgpu.h by Corentin Wallez · 4 years, 6 months ago
- 700cfe7 Implement D3D12 Native Render Passes by Brandon Jones · 4 years, 6 months ago
- eac7382 Rolling 4 dependencies by Ryan Harrison · 4 years, 6 months ago
- cfc9c6e Make perf test tracing thread-safe by Austin Eng · 4 years, 6 months ago
- c51616d Implement readonly storage buffer - validation at shader side by Yunchao He · 4 years, 6 months ago