1. 3dd6153 Dynamic Buffer Offset : Vulkan Backend by Yan, Shaobo · 5 years ago
  2. 7777078 Null backend: disallow more than 256M of Buffer allocations by Kai Ninomiya · 5 years ago
  3. 58ae08e Add nonzero_clear_resources_on_creation_for_testing toggle for d3d12 by Natasha Lee · 5 years ago
  4. 8aa036e Fix backend Device leak in dawn_end2end_tests harness with the wire by Austin Eng · 5 years ago
  5. f56efdf Skip IOSurfaceTests if UsesWire() is true by Austin Eng · 5 years ago
  6. c391fb7 Use single 64bit atomic refcount for Dawn objects by Austin Eng · 5 years ago
  7. 34f2fe8 Dynamic Buffer Offset : Metal Backend by Yan, Shaobo · 5 years ago
  8. eea2091 Update VertexInput (InputState) to match spec - Part 1 by Yunchao He · 5 years ago
  9. 820a04b Add Debug Marker Functionality for D3D12 by Brandon Jones · 5 years ago
  10. 76e3de4 Implement CreateBufferMapped in dawn_wire by Austin Eng · 5 years ago
  11. 1c85976 dawn_native: handle NaN lod values in samplers by Idan Raiter · 5 years ago
  12. 18672ef Fix MSVC compilation failure because of implicit conversions by Yan, Shaobo · 5 years ago
  13. c0c7e2f Add workaround on using non-zero ResolveLevel or ResolveSlice on Metal by Jiawei Shao · 5 years ago
  14. 2a7b631 Add nonzero_clear_resources_on_creation_for_testing toggle to opengl by Natasha Lee · 5 years ago
  15. 2bc3169 dawn_native: deduplicate samplers by Idan Raiter · 5 years ago
  16. 027a8f6 Enable Metal validation layers by Li Hao · 5 years ago
  17. 1458dbf Enable Vulkan validation layers by Li Hao · 5 years ago
  18. f3f5bf4 Remove glTFViewer from samples by Austin Eng · 5 years ago
  19. 3a8aa31 Rename .inl to .inc by Austin Eng · 5 years ago
  20. 1b5fb81 Dynamic Buffer Offset : Validation by Yan, Shaobo · 5 years ago
  21. e4c0a82 D3D12: Create descriptor heaps after computing the required size by Jiawei Shao · 5 years ago
  22. 61c0db7 Refactor the emulation of store and MSAA resolve by Jiawei Shao · 5 years ago
  23. 740995c Implement CreateBufferMapped in dawn_native for MAP_WRITE buffers only. by Austin Eng · 5 years ago
  24. 0195dbf Enable D3D12 validation layers by Li Hao · 5 years ago
  25. 2e56970 CommandAllocator: Default initalize allocated data. by Corentin Wallez · 5 years ago
  26. 97f08fa Create nonzero_clear_resources_on_creation_for_testing toggle by Natasha Lee · 5 years ago
  27. efef0e4 Detect integrated device type on Intel iGPUs. by Bryan Bernhart · 5 years ago
  28. 974a150 OpenGL: Set default values for dynamic states before clear by Jiawei Shao · 5 years ago
  29. f112cec Reland "Fix zero stride in input state for Metal validation" by Li Hao · 5 years ago
  30. 8804bc5 Fix validation of mip map level by Yizhou Jiang · 5 years ago
  31. f8a1041 Check OpenGL passed fences with glClientWaitSync() by Jiawei Shao · 5 years ago
  32. f54bb68 Improve usage of static_casts over reinterpret_casts by Rafael Cintron · 5 years ago
  33. e99e240 Run Dawn DEPS trybots as experimental by Austin Eng · 5 years ago
  34. 94274b6 dawn_native: deduplicate render pipelines by Corentin Wallez · 5 years ago
  35. 00f6b1a dawn_native: don't uncache error objects by Corentin Wallez · 5 years ago
  36. 1152bba dawn_native: deduplicate compute pipelines by Corentin Wallez · 5 years ago
  37. c535198 dawn_native: deduplicate shader modules by Corentin Wallez · 5 years ago
  38. 0ee9859 dawn_native: deduplicate pipeline layouts by Corentin Wallez · 5 years ago
  39. cc14179 Fix dawn_end2end_tests -w by Corentin Wallez · 5 years ago
  40. 11b7039 Increase D3D12 Swap Chain Buffers to 3 by Brandon Jones · 5 years ago
  41. 4baba82 Use VK_PRESENT_MODE_FIFO_KHR for Vulkan Swap Chain by Brandon Jones · 5 years ago
  42. bbed457 Texture: Add validation that the mip chain can't be too large by Corentin Wallez · 5 years ago
  43. 9286adc Add end2end test for all vertex formats by Yan, Shaobo · 5 years ago
  44. a32e3bd Metal: Invert CW and CCW because we compile with flip Y by Corentin Wallez · 5 years ago
  45. 15d4c2e Emulate store and multisample resolve on Metal by Jiawei Shao · 5 years ago
  46. 8e97b4c Add a basic compute shared memory test by Kai Ninomiya · 5 years ago
  47. ef90079 CommandEncoder: promote errors to device errors after finish() by Corentin Wallez · 5 years ago
  48. 3826880 Metal: Implement Culling and FrontFace by Corentin Wallez · 5 years ago
  49. 22cee9a Enable MultisampledRenderingWithDepthTest on Windows Intel Vulkan by Jiawei Shao · 5 years ago
  50. 342c6ea Fix MultisampledRenderingWithDepthTest by Austin Eng · 5 years ago
  51. 0c133bb Rename DawnColorStateDescriptor.colorWriteMask to writeMask by Austin Eng · 5 years ago
  52. 2ec74dc Add Adapter::GetDeviceType() (integrate vs. discrete vs. CPU) by Corentin Wallez · 5 years ago
  53. bff933a Clear glColorMask at the start of a RenderPass for LoadOp::Clear attachments by Austin Eng · 5 years ago
  54. 0c227e2 baseVertex in drawIndexed() should be int32, not uint32 by Yunchao He · 5 years ago
  55. c33a8c1 Implement rasterization state for render pipeline - Part 1 by Yunchao He · 5 years ago
  56. fbf7092 PushConstantsTest: Don't use additive blending by Corentin Wallez · 5 years ago
  57. 9a9b837 Roll all SPIR-V dependencies together. by Frank Henigman · 5 years ago
  58. 51fd66e Add missing Constants.h in src/common/BUILD.gn by Jiawei Shao · 5 years ago
  59. c005c9a Metal: Fail BackendConnection creation when Metal isn't supported by Corentin Wallez · 5 years ago
  60. f4c3f45 Disable RenderPassTest.TwoRenderPassesInOneCommandBuffer on OpenGL and Metal by Austin Eng · 5 years ago
  61. b4b3ea0 Reland "Rename texture.createTextureView to createView to match WebGPU" by Austin Eng · 5 years ago
  62. 2d4c66d Revert "Rename texture.createTextureView to createView to match WebGPU" by Yuly Novikov · 5 years ago
  63. fbe6cfd Update ComputePipelineDescriptor to use PipelineStageDescriptor by Austin Eng · 5 years ago
  64. 6f0b021 Rename texture.createTextureView to createView to match WebGPU by Austin Eng · 5 years ago
  65. 5f1d2e1 Remove sampler border color from Dawn to match WebGPU by Austin Eng · 5 years ago
  66. 865cad8 Support multisampled rendering on Metal - Part I by Jiawei Shao · 5 years ago
  67. cf52d71 Change buffer-related sizes/offsets to be uint64_t by Austin Eng · 5 years ago
  68. 952860b Support multisampled rendering on Vulkan by Jiawei Shao · 5 years ago
  69. cfea934 Remove unneeded TODO for SetScissorRect in unittests by Yunchao He · 5 years ago
  70. 2a30e14 Generate an error if scissor rect is empty by Yunchao He · 5 years ago
  71. 8e50ba1 Support multisampled rendering on D3D12 by Jiawei Shao · 5 years ago
  72. 941a04c Remove stray include for dawncpp_traits.h by Corentin Wallez · 5 years ago
  73. 4f5fc2d Nuke Builders part 4: headers, proctable and miscreferences by Corentin Wallez · 5 years ago
  74. c315520 Nuke Builders Part 3: remove validation test builder expectations by Corentin Wallez · 5 years ago
  75. cb2c64f Nuke Builders Part 2: remove all builder code from wire by Corentin Wallez · 5 years ago
  76. 20b0c33 Buffer DestroyImpl check for buffer resource to avoid double free by Natasha Lee · 5 years ago
  77. 14487c3 Skip RenderPassLoadOpTests.ColorClearThenLoadAndDraw on Linux Intel OpenGL by Jiawei Shao · 5 years ago
  78. 10c2468 Fix use of uninitialized value in ValidateTextureViewDescriptor by Natasha Lee · 5 years ago
  79. 19179e1 Metal: avoid uses of autorelease by Corentin Wallez · 5 years ago
  80. 0ae00a1 Nuke Builders Part 1: remove the testing BufferBuilder. by Corentin Wallez · 5 years ago
  81. f856903 Move vertex index format from RenderPipelineDesc to InputStateDesc by Yunchao He · 5 years ago
  82. 27a294c Fix null pointer dereference in CommandBufferStateTracker by Austin Eng · 5 years ago
  83. 0bc168e Support multisampled rendering on OpenGL by Jiawei Shao · 5 years ago
  84. 9d99f90 CommandEncoder: prevent calls even after a failed finish by Corentin Wallez · 5 years ago
  85. 339bd9d Add dawn_wire entrypoints to inject texture in the wire by Corentin Wallez · 5 years ago
  86. e821ed6 Vulkan: Fix layout of destination image of T2T copies by Yunchao He · 5 years ago
  87. 494552b Some small optimizations and style issues for input state by Yunchao He · 5 years ago
  88. d754fb2 Make Wire tests more strict w.r.t. expectations by Corentin Wallez · 5 years ago
  89. 1ba2cb8 Construct ComboInputStateDescriptor to simplify tests and examples by Yunchao He · 5 years ago
  90. 5f4bcbb Disallow creating multisampled 2D array textures by Jiawei Shao · 5 years ago
  91. cae68ff Destroy frontend and backend for Textures by Natasha Lee · 5 years ago
  92. 889d743 Input State Descriptorization by Yunchao He · 5 years ago
  93. 5490e9a Fix clip space on D3D12 and OpenGL by Jiawei Shao · 5 years ago
  94. 91e9492 BUILD.gn: put public include dirs in all_dependent_configs by Corentin Wallez · 5 years ago
  95. 29716a2 Change Copy Validation To Allow Depth = 0 Copies by Brandon Jones · 5 years ago
  96. d3d3aa0 Implement Texture-to-Texture Copies by Brandon Jones · 5 years ago
  97. 041aca1 Fix leaking FenceCompletionUserdata in the wire by Austin Eng · 5 years ago
  98. 24930b3 Workaround GL error when creating texture view from external GL textures by Jiawei Shao · 5 years ago
  99. 07950e8 Metal: Expose function to wait for commands to be scheduled. by Corentin Wallez · 5 years ago
  100. e105f96 Match vertex format in dawn with webgpu by Yan, Shaobo · 5 years ago