1. a900cce Remove indirection for computeStage by Corentin Wallez · 4 years, 8 months ago
  2. a560104 Match WebGPU's TextureViewDescriptor.dimension defaults. by Corentin Wallez · 4 years, 8 months ago
  3. c6c7a42 Remove indirection for vertexStage by Corentin Wallez · 4 years, 8 months ago
  4. d55bd7a Make TextureFormat/ViewDimension::None Undefined and value 0. by Corentin Wallez · 4 years, 8 months ago
  5. 3bcb567 Rolling 5 dependencies by Ryan Harrison · 4 years, 8 months ago
  6. 45238d7 Add empty implementations of Push/PopErrorScope by Austin Eng · 4 years, 8 months ago
  7. f5c4477 Use the agreed upon include path for spirv-cross. by Corentin Wallez · 4 years, 8 months ago
  8. ce2adba Fix parsing of DawnPerfTest --override-steps argument by Austin Eng · 4 years, 8 months ago
  9. 086835f Vulkan: Use dynamic uploader for temp buffer when clearing textures. by Natasha Lee · 4 years, 8 months ago
  10. c7910d1 Fix missing virtual on destructor by Corentin Wallez · 4 years, 8 months ago
  11. 179d7b2 Add WrapSharedHandle to D3D12 backend by Rafael Cintron · 4 years, 8 months ago
  12. 824424f Fix MSVC build error due to sign mismatch. by Bryan Bernhart · 4 years, 8 months ago
  13. 58e68e0 Disable flaky BC texture tests. by Bryan Bernhart · 4 years, 8 months ago
  14. 3c26e42 Add dawn_perf_tests as a data_dep of dawn_perf_tests_temp_group by Austin Eng · 4 years, 8 months ago
  15. adbeced D3D12: clear nonrenderable texture formats by Natasha Lee · 4 years, 8 months ago
  16. 864bae4 Enable two BindGroupTests on Metal by Jiawei Shao · 4 years, 8 months ago
  17. f018c05 Rolling 5 dependencies by Ryan Harrison · 4 years, 8 months ago
  18. 13c472e Make vertex input descriptor optional by François Beaufort · 4 years, 8 months ago
  19. 18b2cb5 Enable CopyTests_T2B.Texture2DArrayMip/Vulkan on Intel by Jiawei Shao · 4 years, 8 months ago
  20. b58435c Vertex buffer stride size needs to be a multiple of 4 bytes by Yan, Shaobo · 4 years, 8 months ago
  21. ca0eac3 Add Dawn perf test harness by Austin Eng · 4 years, 8 months ago
  22. 650859b Use first-fit policy to reduce upload memory. by Bryan Bernhart · 4 years, 8 months ago
  23. 7ffd234 Resource Management 5: D3D support for resource allocation. by Bryan Bernhart · 4 years, 8 months ago
  24. f0b17d0 Use TextureFormat::None for RenderBundleEncoder and AttachmentState by Kai Ninomiya · 4 years, 8 months ago
  25. 45ea7e6 Rename SetErrorCallback to SetUncapturedErrorCallback by Austin Eng · 4 years, 8 months ago
  26. cb0cb65 Rename DeviceErrorCallback to ErrorCallback and add ErrorType arg by Austin Eng · 4 years, 8 months ago
  27. 5603dc9 Rename ContextLost to DeviceLost by Austin Eng · 4 years, 8 months ago
  28. 4078ed8 Remove Texture::createDefaultView by Kai Ninomiya · 4 years, 8 months ago
  29. b9b088f Rename ShaderStageBit to ShaderStage. by Corentin Wallez · 4 years, 8 months ago
  30. 9e9e29f Remove Bit from TextureUsageBit and BufferUsageBit by Corentin Wallez · 4 years, 8 months ago
  31. e25a3ae Overload stream insertion for DawnTestParam by Brian Ho · 4 years, 8 months ago
  32. b097b31 Vulkan: workaround texture-to-texture copy issue with compressed formats by Jiawei Shao · 4 years, 8 months ago
  33. 27c3fc5 Metal: Initialize mSupportedExtensions in the constructor of Adapter by Jiawei Shao · 4 years, 8 months ago
  34. 93196db Implement new defaults for Texture::CreateView by Kai Ninomiya · 4 years, 8 months ago
  35. f19c328 Fix NextPowerOfTwo for 64-bit MSVC by Austin Eng · 4 years, 8 months ago
  36. 25cc7238 Fix mFenceEvent HANDLE leak by Rafael Cintron · 4 years, 8 months ago
  37. 3f21e11 Fix RenderBundleValidationTests by Austin Eng · 4 years, 8 months ago
  38. 9d9d76c OpenGL: Support B2T and T2T copies with BC formats by Jiawei Shao · 4 years, 8 months ago
  39. 23edf95 Update .gitignore by Corentin Wallez · 4 years, 8 months ago
  40. ba9f3a8 OpenGL: Use non-filtering samplers for int/uint texture. by Corentin Wallez · 4 years, 8 months ago
  41. f463a20 Add BGLBinding::textureComponentType by Corentin Wallez · 4 years, 8 months ago
  42. ae2b9f4 Rolling 3 dependencies by Ryan Harrison · 4 years, 8 months ago
  43. 87ded96 Remove 16 bit normalized texture formats by Corentin Wallez · 4 years, 8 months ago
  44. 0beb438 Validate RenderBundle texture formats by Austin Eng · 4 years, 8 months ago
  45. d8cdcea Validate the RenderBundle debug groups must be well nested by Austin Eng · 4 years, 8 months ago
  46. ee3de1e Remove undefined behavior from NextPowerOfTwo by Brian Ho · 4 years, 8 months ago
  47. 09c12ca Validate shared semaphore and memory handles by Idan Raiter · 4 years, 8 months ago
  48. 786f765 Add vulkan external memory large image test by Idan Raiter · 4 years, 8 months ago
  49. 0b2599c Add tests for RenderPassEncoder::SetViewport by Yunchao He · 4 years, 9 months ago
  50. ae2415c Trace MTLCommandBuffer acquisition and submission on Metal by Austin Eng · 4 years, 9 months ago
  51. 5f8a8aa Vulkan: clear nonrenderable texture color formats by Natasha Lee · 4 years, 9 months ago
  52. c072fc2 Define OutOfMemory error by Bryan Bernhart · 4 years, 9 months ago
  53. 40618d0 Implement RenderBundle in the backend by Austin Eng · 4 years, 9 months ago
  54. 0ebd54c Update BUILD flags to support Chrome OS by Brian Ho · 4 years, 9 months ago
  55. 79e6ab7 Rolling 2 dependencies by Ryan Harrison · 4 years, 9 months ago
  56. 8a488c1 Implement RenderBundle in the frontend by Austin Eng · 4 years, 9 months ago
  57. 2fb628d Remove GLFW dependency for non-GL tests by Brian Ho · 4 years, 9 months ago
  58. d4ce736 Add dawn_platform::Platform for handling tracing events in Dawn by Austin Eng · 4 years, 9 months ago
  59. 35670f1 Skip InheritDynamicOffsetsComputePipeline test on Windows by Yan, Shaobo · 4 years, 9 months ago
  60. b6d7c53 Reland "Fix dynamic buffer offset issues on D3D12 backend" by Yan, Shaobo · 4 years, 9 months ago
  61. 3318caa Factor RenderPass command validation by Austin Eng · 4 years, 9 months ago
  62. 9b45b5a Handle staging buffer map failure on Metal. by Bryan Bernhart · 4 years, 9 months ago
  63. 74e4834 Add wrapping for using external vulkan images as textures by Idan Raiter · 4 years, 9 months ago
  64. 8cb2393 Ensure clearing attachments is done via renderpass loadop by Natasha Lee · 4 years, 9 months ago
  65. ebb0539 Rolling 5 dependencies by Robert Iannucci · 4 years, 9 months ago
  66. ef2fac0 [infra/config] Bump OS X SDK version for dawn. by Robert Iannucci · 4 years, 9 months ago
  67. a9658d9 MemoryTransferService: Separate functions to serialize and get serialization size by Austin Eng · 4 years, 9 months ago
  68. 42e1bba Revert "Fix dynamic buffer offset issues on D3D12 backend" by Austin Eng · 4 years, 9 months ago
  69. ab8b768 Rolling 5 dependencies by Ryan Harrison · 4 years, 9 months ago
  70. e9fabf5 Factor PassResourceUsageTracker to its own file by Austin Eng · 4 years, 9 months ago
  71. bb10a91 Fix leak of AttachmentState by Austin Eng · 4 years, 9 months ago
  72. 4215841 Fix dynamic buffer offset issues on D3D12 backend by Yan, Shaobo · 4 years, 9 months ago
  73. 1cd83ff Code clean up in CompressedTextureFormatTests by Jiawei Shao · 4 years, 9 months ago
  74. 6de5baa Skip several end2end tests by Jiawei Shao · 4 years, 9 months ago
  75. 38ee172 Fix dynamic bind group size in Animometer example by Austin Eng · 4 years, 9 months ago
  76. ccf8050 Make Snorm formats non-renderable by Corentin Wallez · 4 years, 9 months ago
  77. bfc9cee Implement OpArrayLength on Metal by Corentin Wallez · 4 years, 9 months ago
  78. ef4f3bd Add external memory and semaphore extensions by Idan Raiter · 4 years, 9 months ago
  79. 54b4df7 s/isPIXEventRuntimeLoaded/IsPIXEventRuntimeLoaded/g by François Beaufort · 4 years, 9 months ago
  80. d64ee1a Implement most texture formats on OpenGL by Corentin Wallez · 4 years, 9 months ago
  81. e58fbc4 Handle debug markers commands for compute pass encoder by François Beaufort · 4 years, 9 months ago
  82. ae7e002 Make fragment stage optional in RenderPipeline by François Beaufort · 4 years, 9 months ago
  83. c1583a5 Create CommandRecordingContext by Idan Raiter · 4 years, 9 months ago
  84. 574b951 Support BC formats as the first extension in Dawn by Jiawei Shao · 4 years, 9 months ago
  85. 56f3a7b WrapIOSurface: Add support for RGBA8 by Corentin Wallez · 4 years, 9 months ago
  86. 351ea23 Dynamic Buffer Offset : D3D Backend by Yan, Shaobo · 4 years, 9 months ago
  87. d08611b Move all the implementations of Toggle to Toggles.cpp by Jiawei Shao · 4 years, 9 months ago
  88. 35ad522 Resource Management 3: Buddy allocator by Bryan Bernhart · 4 years, 9 months ago
  89. 7b57c5b Check bindgroup validity first in SetBindGroup by Corentin Wallez · 4 years, 9 months ago
  90. 34f8bd8 Dynamic Buffer Offset : OpenGL Backend by Yan, Shaobo · 4 years, 9 months ago
  91. 7dec2d1 Use Vulkan 1.1 if available by Idan Raiter · 4 years, 9 months ago
  92. 10fe833 Metal: Pack vertex buffers just after the pipeline layout by Corentin Wallez · 4 years, 9 months ago
  93. b98f0fa Deduplicate AttachmentState shared by RenderPipeline and RenderPasses by Austin Eng · 4 years, 9 months ago
  94. e69627f Backdoor to get the number of texture lazy clears for testing by Natasha Lee · 4 years, 9 months ago
  95. 506ce9b Fix MSVC builder failure with NextPowerOfTwo. by Bryan Bernhart · 4 years, 9 months ago
  96. 9d2ccaf Vulkan: Support recreating swapchain with SwapChain.Configure() by Jiawei Shao · 4 years, 9 months ago
  97. 2718177 Resource Management 4: Stress test buffer writes by Bryan Bernhart · 4 years, 9 months ago
  98. fde9490 Factor EncodingContext out of CommandEncoderBase. by Austin Eng · 4 years, 9 months ago
  99. 8944f02 Test that sampled textures in compute and render pass get lazy cleared by Natasha Lee · 4 years, 9 months ago
  100. 68d97ad Prefer <cstring> to <string.h>. by Stephen White · 4 years, 9 months ago