GLSL: implement textureNumLayers(), and update expectations.
Bug: tint:1426
Change-Id: I609a34be458c14deef866ab66d7b57b8ee6316f2
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/80580
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
diff --git a/src/writer/glsl/generator_impl.cc b/src/writer/glsl/generator_impl.cc
index 66bf4da..022ade2 100644
--- a/src/writer/glsl/generator_impl.cc
+++ b/src/writer/glsl/generator_impl.cc
@@ -1279,8 +1279,34 @@
}
return true;
}
- // TODO(senorblanco): determine if this works for array textures
- case sem::BuiltinType::kTextureNumLayers:
+ case sem::BuiltinType::kTextureNumLayers: {
+ if (texture_type->Is<sem::StorageTexture>()) {
+ out << "imageSize(";
+ } else {
+ out << "textureSize(";
+ }
+ // textureSize() on sampler2dArray returns the array size in the
+ // final component, so return it
+ if (!EmitExpression(out, texture)) {
+ return false;
+ }
+ // The LOD parameter is mandatory on textureSize() for non-multisampled
+ // textures.
+ if (!texture_type->Is<sem::StorageTexture>() &&
+ !texture_type->Is<sem::MultisampledTexture>() &&
+ !texture_type->Is<sem::DepthMultisampledTexture>()) {
+ out << ", ";
+ if (auto* level_arg = arg(Usage::kLevel)) {
+ if (!EmitExpression(out, level_arg)) {
+ return false;
+ }
+ } else {
+ out << "0";
+ }
+ }
+ out << ").z";
+ return true;
+ }
case sem::BuiltinType::kTextureNumLevels: {
out << "textureQueryLevels(";
if (!EmitExpression(out, texture)) {
diff --git a/src/writer/glsl/generator_impl_builtin_texture_test.cc b/src/writer/glsl/generator_impl_builtin_texture_test.cc
index 8ec2019..180119c 100644
--- a/src/writer/glsl/generator_impl_builtin_texture_test.cc
+++ b/src/writer/glsl/generator_impl_builtin_texture_test.cc
@@ -103,7 +103,9 @@
case ValidTextureOverload::kNumLayersDepth2dArray:
case ValidTextureOverload::kNumLayersCubeArray:
case ValidTextureOverload::kNumLayersDepthCubeArray:
+ return {"textureSize"};
case ValidTextureOverload::kNumLayersStorageWO2dArray:
+ return {"imageSize"};
case ValidTextureOverload::kNumLevels2d:
case ValidTextureOverload::kNumLevelsCube:
case ValidTextureOverload::kNumLevelsDepth2d:
diff --git a/test/builtins/gen/textureNumLayers/024820.wgsl.expected.glsl b/test/builtins/gen/textureNumLayers/024820.wgsl.expected.glsl
index 9aaedbf..1f9bd05 100644
--- a/test/builtins/gen/textureNumLayers/024820.wgsl.expected.glsl
+++ b/test/builtins/gen/textureNumLayers/024820.wgsl.expected.glsl
@@ -1,10 +1,8 @@
-SKIP: FAILED
-
#version 310 es
uniform highp sampler2DArray arg_0_1;
void textureNumLayers_024820() {
- int res = textureQueryLevels(arg_0_1);;
+ int res = textureSize(arg_0_1, 0).z;
}
vec4 vertex_main() {
@@ -19,20 +17,12 @@
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0_1;
void textureNumLayers_024820() {
- int res = textureQueryLevels(arg_0_1);;
+ int res = textureSize(arg_0_1, 0).z;
}
void fragment_main() {
@@ -43,19 +33,11 @@
fragment_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
-ERROR: 0:6: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
uniform highp sampler2DArray arg_0_1;
void textureNumLayers_024820() {
- int res = textureQueryLevels(arg_0_1);;
+ int res = textureSize(arg_0_1, 0).z;
}
void compute_main() {
@@ -67,11 +49,3 @@
compute_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
diff --git a/test/builtins/gen/textureNumLayers/053df7.wgsl.expected.glsl b/test/builtins/gen/textureNumLayers/053df7.wgsl.expected.glsl
index a413d26..5fe042f 100644
--- a/test/builtins/gen/textureNumLayers/053df7.wgsl.expected.glsl
+++ b/test/builtins/gen/textureNumLayers/053df7.wgsl.expected.glsl
@@ -4,7 +4,7 @@
uniform highp usamplerCubeArray arg_0_1;
void textureNumLayers_053df7() {
- int res = textureQueryLevels(arg_0_1);;
+ int res = textureSize(arg_0_1, 0).z;
}
vec4 vertex_main() {
@@ -31,7 +31,7 @@
uniform highp usamplerCubeArray arg_0_1;
void textureNumLayers_053df7() {
- int res = textureQueryLevels(arg_0_1);;
+ int res = textureSize(arg_0_1, 0).z;
}
void fragment_main() {
@@ -53,7 +53,7 @@
uniform highp usamplerCubeArray arg_0_1;
void textureNumLayers_053df7() {
- int res = textureQueryLevels(arg_0_1);;
+ int res = textureSize(arg_0_1, 0).z;
}
void compute_main() {
diff --git a/test/builtins/gen/textureNumLayers/058cc3.wgsl.expected.glsl b/test/builtins/gen/textureNumLayers/058cc3.wgsl.expected.glsl
index 6470356..44df962 100644
--- a/test/builtins/gen/textureNumLayers/058cc3.wgsl.expected.glsl
+++ b/test/builtins/gen/textureNumLayers/058cc3.wgsl.expected.glsl
@@ -4,7 +4,7 @@
layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_058cc3() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
vec4 vertex_main() {
@@ -31,7 +31,7 @@
layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_058cc3() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void fragment_main() {
@@ -53,7 +53,7 @@
layout(rg32i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_058cc3() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void compute_main() {
diff --git a/test/builtins/gen/textureNumLayers/09d05d.wgsl.expected.glsl b/test/builtins/gen/textureNumLayers/09d05d.wgsl.expected.glsl
index 703e836..c86d2fb 100644
--- a/test/builtins/gen/textureNumLayers/09d05d.wgsl.expected.glsl
+++ b/test/builtins/gen/textureNumLayers/09d05d.wgsl.expected.glsl
@@ -1,10 +1,8 @@
-SKIP: FAILED
-
#version 310 es
layout(rgba8) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_09d05d() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
vec4 vertex_main() {
@@ -19,20 +17,12 @@
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
precision mediump float;
layout(rgba8) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_09d05d() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void fragment_main() {
@@ -43,19 +33,11 @@
fragment_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
-ERROR: 0:6: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
layout(rgba8) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_09d05d() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void compute_main() {
@@ -67,11 +49,3 @@
compute_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
diff --git a/test/builtins/gen/textureNumLayers/13b4ce.wgsl.expected.glsl b/test/builtins/gen/textureNumLayers/13b4ce.wgsl.expected.glsl
index 43a852b..3c9a7f2 100644
--- a/test/builtins/gen/textureNumLayers/13b4ce.wgsl.expected.glsl
+++ b/test/builtins/gen/textureNumLayers/13b4ce.wgsl.expected.glsl
@@ -1,10 +1,8 @@
-SKIP: FAILED
-
#version 310 es
layout(rgba32i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_13b4ce() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
vec4 vertex_main() {
@@ -19,20 +17,12 @@
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
precision mediump float;
layout(rgba32i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_13b4ce() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void fragment_main() {
@@ -43,19 +33,11 @@
fragment_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
-ERROR: 0:6: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
layout(rgba32i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_13b4ce() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void compute_main() {
@@ -67,11 +49,3 @@
compute_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
diff --git a/test/builtins/gen/textureNumLayers/22e53b.wgsl.expected.glsl b/test/builtins/gen/textureNumLayers/22e53b.wgsl.expected.glsl
index 3ca623d..5c54b7e 100644
--- a/test/builtins/gen/textureNumLayers/22e53b.wgsl.expected.glsl
+++ b/test/builtins/gen/textureNumLayers/22e53b.wgsl.expected.glsl
@@ -1,10 +1,8 @@
-SKIP: FAILED
-
#version 310 es
layout(r32i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_22e53b() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
vec4 vertex_main() {
@@ -19,20 +17,12 @@
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
precision mediump float;
layout(r32i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_22e53b() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void fragment_main() {
@@ -43,19 +33,11 @@
fragment_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
-ERROR: 0:6: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
layout(r32i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_22e53b() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void compute_main() {
@@ -67,11 +49,3 @@
compute_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
diff --git a/test/builtins/gen/textureNumLayers/562013.wgsl.expected.glsl b/test/builtins/gen/textureNumLayers/562013.wgsl.expected.glsl
index d01feaa..1a2892c 100644
--- a/test/builtins/gen/textureNumLayers/562013.wgsl.expected.glsl
+++ b/test/builtins/gen/textureNumLayers/562013.wgsl.expected.glsl
@@ -1,10 +1,8 @@
-SKIP: FAILED
-
#version 310 es
layout(rgba16f) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_562013() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
vec4 vertex_main() {
@@ -19,20 +17,12 @@
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
precision mediump float;
layout(rgba16f) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_562013() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void fragment_main() {
@@ -43,19 +33,11 @@
fragment_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
-ERROR: 0:6: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
layout(rgba16f) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_562013() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void compute_main() {
@@ -67,11 +49,3 @@
compute_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
diff --git a/test/builtins/gen/textureNumLayers/5d59cd.wgsl.expected.glsl b/test/builtins/gen/textureNumLayers/5d59cd.wgsl.expected.glsl
index dbd8565..279b3d8 100644
--- a/test/builtins/gen/textureNumLayers/5d59cd.wgsl.expected.glsl
+++ b/test/builtins/gen/textureNumLayers/5d59cd.wgsl.expected.glsl
@@ -4,7 +4,7 @@
uniform highp samplerCubeArray arg_0_1;
void textureNumLayers_5d59cd() {
- int res = textureQueryLevels(arg_0_1);;
+ int res = textureSize(arg_0_1, 0).z;
}
vec4 vertex_main() {
@@ -31,7 +31,7 @@
uniform highp samplerCubeArray arg_0_1;
void textureNumLayers_5d59cd() {
- int res = textureQueryLevels(arg_0_1);;
+ int res = textureSize(arg_0_1, 0).z;
}
void fragment_main() {
@@ -53,7 +53,7 @@
uniform highp samplerCubeArray arg_0_1;
void textureNumLayers_5d59cd() {
- int res = textureQueryLevels(arg_0_1);;
+ int res = textureSize(arg_0_1, 0).z;
}
void compute_main() {
diff --git a/test/builtins/gen/textureNumLayers/68a65b.wgsl.expected.glsl b/test/builtins/gen/textureNumLayers/68a65b.wgsl.expected.glsl
index 452dfdc..5a0f0f5 100644
--- a/test/builtins/gen/textureNumLayers/68a65b.wgsl.expected.glsl
+++ b/test/builtins/gen/textureNumLayers/68a65b.wgsl.expected.glsl
@@ -1,10 +1,8 @@
-SKIP: FAILED
-
#version 310 es
layout(rgba32f) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_68a65b() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
vec4 vertex_main() {
@@ -19,20 +17,12 @@
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
precision mediump float;
layout(rgba32f) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_68a65b() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void fragment_main() {
@@ -43,19 +33,11 @@
fragment_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
-ERROR: 0:6: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
layout(rgba32f) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_68a65b() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void compute_main() {
@@ -67,11 +49,3 @@
compute_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
diff --git a/test/builtins/gen/textureNumLayers/778bd1.wgsl.expected.glsl b/test/builtins/gen/textureNumLayers/778bd1.wgsl.expected.glsl
index 125cf2d..ea1d024 100644
--- a/test/builtins/gen/textureNumLayers/778bd1.wgsl.expected.glsl
+++ b/test/builtins/gen/textureNumLayers/778bd1.wgsl.expected.glsl
@@ -4,7 +4,7 @@
uniform highp samplerCubeArray arg_0_1;
void textureNumLayers_778bd1() {
- int res = textureQueryLevels(arg_0_1);;
+ int res = textureSize(arg_0_1, 0).z;
}
vec4 vertex_main() {
@@ -31,7 +31,7 @@
uniform highp samplerCubeArray arg_0_1;
void textureNumLayers_778bd1() {
- int res = textureQueryLevels(arg_0_1);;
+ int res = textureSize(arg_0_1, 0).z;
}
void fragment_main() {
@@ -53,7 +53,7 @@
uniform highp samplerCubeArray arg_0_1;
void textureNumLayers_778bd1() {
- int res = textureQueryLevels(arg_0_1);;
+ int res = textureSize(arg_0_1, 0).z;
}
void compute_main() {
diff --git a/test/builtins/gen/textureNumLayers/7f1937.wgsl.expected.glsl b/test/builtins/gen/textureNumLayers/7f1937.wgsl.expected.glsl
index 28b99e8..ff4ca80 100644
--- a/test/builtins/gen/textureNumLayers/7f1937.wgsl.expected.glsl
+++ b/test/builtins/gen/textureNumLayers/7f1937.wgsl.expected.glsl
@@ -4,7 +4,7 @@
layout(rg32f) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_7f1937() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
vec4 vertex_main() {
@@ -31,7 +31,7 @@
layout(rg32f) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_7f1937() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void fragment_main() {
@@ -53,7 +53,7 @@
layout(rg32f) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_7f1937() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void compute_main() {
diff --git a/test/builtins/gen/textureNumLayers/85f980.wgsl.expected.glsl b/test/builtins/gen/textureNumLayers/85f980.wgsl.expected.glsl
index 399cdf3..c050f36 100644
--- a/test/builtins/gen/textureNumLayers/85f980.wgsl.expected.glsl
+++ b/test/builtins/gen/textureNumLayers/85f980.wgsl.expected.glsl
@@ -4,7 +4,7 @@
uniform highp isamplerCubeArray arg_0_1;
void textureNumLayers_85f980() {
- int res = textureQueryLevels(arg_0_1);;
+ int res = textureSize(arg_0_1, 0).z;
}
vec4 vertex_main() {
@@ -31,7 +31,7 @@
uniform highp isamplerCubeArray arg_0_1;
void textureNumLayers_85f980() {
- int res = textureQueryLevels(arg_0_1);;
+ int res = textureSize(arg_0_1, 0).z;
}
void fragment_main() {
@@ -53,7 +53,7 @@
uniform highp isamplerCubeArray arg_0_1;
void textureNumLayers_85f980() {
- int res = textureQueryLevels(arg_0_1);;
+ int res = textureSize(arg_0_1, 0).z;
}
void compute_main() {
diff --git a/test/builtins/gen/textureNumLayers/87953e.wgsl.expected.glsl b/test/builtins/gen/textureNumLayers/87953e.wgsl.expected.glsl
index c010813..6783694 100644
--- a/test/builtins/gen/textureNumLayers/87953e.wgsl.expected.glsl
+++ b/test/builtins/gen/textureNumLayers/87953e.wgsl.expected.glsl
@@ -1,10 +1,8 @@
-SKIP: FAILED
-
#version 310 es
uniform highp usampler2DArray arg_0_1;
void textureNumLayers_87953e() {
- int res = textureQueryLevels(arg_0_1);;
+ int res = textureSize(arg_0_1, 0).z;
}
vec4 vertex_main() {
@@ -19,20 +17,12 @@
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
precision mediump float;
uniform highp usampler2DArray arg_0_1;
void textureNumLayers_87953e() {
- int res = textureQueryLevels(arg_0_1);;
+ int res = textureSize(arg_0_1, 0).z;
}
void fragment_main() {
@@ -43,19 +33,11 @@
fragment_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
-ERROR: 0:6: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
uniform highp usampler2DArray arg_0_1;
void textureNumLayers_87953e() {
- int res = textureQueryLevels(arg_0_1);;
+ int res = textureSize(arg_0_1, 0).z;
}
void compute_main() {
@@ -67,11 +49,3 @@
compute_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
diff --git a/test/builtins/gen/textureNumLayers/893e7c.wgsl.expected.glsl b/test/builtins/gen/textureNumLayers/893e7c.wgsl.expected.glsl
index 8f091a4..9382cfb 100644
--- a/test/builtins/gen/textureNumLayers/893e7c.wgsl.expected.glsl
+++ b/test/builtins/gen/textureNumLayers/893e7c.wgsl.expected.glsl
@@ -1,10 +1,8 @@
-SKIP: FAILED
-
#version 310 es
uniform highp isampler2DArray arg_0_1;
void textureNumLayers_893e7c() {
- int res = textureQueryLevels(arg_0_1);;
+ int res = textureSize(arg_0_1, 0).z;
}
vec4 vertex_main() {
@@ -19,20 +17,12 @@
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
precision mediump float;
uniform highp isampler2DArray arg_0_1;
void textureNumLayers_893e7c() {
- int res = textureQueryLevels(arg_0_1);;
+ int res = textureSize(arg_0_1, 0).z;
}
void fragment_main() {
@@ -43,19 +33,11 @@
fragment_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
-ERROR: 0:6: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
uniform highp isampler2DArray arg_0_1;
void textureNumLayers_893e7c() {
- int res = textureQueryLevels(arg_0_1);;
+ int res = textureSize(arg_0_1, 0).z;
}
void compute_main() {
@@ -67,11 +49,3 @@
compute_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
diff --git a/test/builtins/gen/textureNumLayers/9700fb.wgsl.expected.glsl b/test/builtins/gen/textureNumLayers/9700fb.wgsl.expected.glsl
index 92e6b9f..a911859 100644
--- a/test/builtins/gen/textureNumLayers/9700fb.wgsl.expected.glsl
+++ b/test/builtins/gen/textureNumLayers/9700fb.wgsl.expected.glsl
@@ -1,10 +1,8 @@
-SKIP: FAILED
-
#version 310 es
layout(rgba16ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_9700fb() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
vec4 vertex_main() {
@@ -19,20 +17,12 @@
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
precision mediump float;
layout(rgba16ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_9700fb() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void fragment_main() {
@@ -43,19 +33,11 @@
fragment_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
-ERROR: 0:6: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
layout(rgba16ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_9700fb() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void compute_main() {
@@ -67,11 +49,3 @@
compute_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
diff --git a/test/builtins/gen/textureNumLayers/a216d2.wgsl.expected.glsl b/test/builtins/gen/textureNumLayers/a216d2.wgsl.expected.glsl
index bb9a35d..42d5859 100644
--- a/test/builtins/gen/textureNumLayers/a216d2.wgsl.expected.glsl
+++ b/test/builtins/gen/textureNumLayers/a216d2.wgsl.expected.glsl
@@ -1,10 +1,8 @@
-SKIP: FAILED
-
#version 310 es
layout(rgba8i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_a216d2() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
vec4 vertex_main() {
@@ -19,20 +17,12 @@
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
precision mediump float;
layout(rgba8i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_a216d2() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void fragment_main() {
@@ -43,19 +33,11 @@
fragment_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
-ERROR: 0:6: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
layout(rgba8i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_a216d2() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void compute_main() {
@@ -67,11 +49,3 @@
compute_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
diff --git a/test/builtins/gen/textureNumLayers/cd5dc8.wgsl.expected.glsl b/test/builtins/gen/textureNumLayers/cd5dc8.wgsl.expected.glsl
index 0dbc40b..56c729c 100644
--- a/test/builtins/gen/textureNumLayers/cd5dc8.wgsl.expected.glsl
+++ b/test/builtins/gen/textureNumLayers/cd5dc8.wgsl.expected.glsl
@@ -1,10 +1,8 @@
-SKIP: FAILED
-
#version 310 es
layout(rgba32ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_cd5dc8() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
vec4 vertex_main() {
@@ -19,20 +17,12 @@
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
precision mediump float;
layout(rgba32ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_cd5dc8() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void fragment_main() {
@@ -43,19 +33,11 @@
fragment_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
-ERROR: 0:6: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
layout(rgba32ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_cd5dc8() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void compute_main() {
@@ -67,11 +49,3 @@
compute_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
diff --git a/test/builtins/gen/textureNumLayers/d5b228.wgsl.expected.glsl b/test/builtins/gen/textureNumLayers/d5b228.wgsl.expected.glsl
index 1c335a5..3264a39 100644
--- a/test/builtins/gen/textureNumLayers/d5b228.wgsl.expected.glsl
+++ b/test/builtins/gen/textureNumLayers/d5b228.wgsl.expected.glsl
@@ -1,10 +1,8 @@
-SKIP: FAILED
-
#version 310 es
layout(r32f) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_d5b228() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
vec4 vertex_main() {
@@ -19,20 +17,12 @@
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
precision mediump float;
layout(r32f) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_d5b228() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void fragment_main() {
@@ -43,19 +33,11 @@
fragment_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
-ERROR: 0:6: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
layout(r32f) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_d5b228() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void compute_main() {
@@ -67,11 +49,3 @@
compute_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
diff --git a/test/builtins/gen/textureNumLayers/e31be1.wgsl.expected.glsl b/test/builtins/gen/textureNumLayers/e31be1.wgsl.expected.glsl
index caf4bee..5f39ba1 100644
--- a/test/builtins/gen/textureNumLayers/e31be1.wgsl.expected.glsl
+++ b/test/builtins/gen/textureNumLayers/e31be1.wgsl.expected.glsl
@@ -1,10 +1,8 @@
-SKIP: FAILED
-
#version 310 es
layout(rgba8_snorm) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_e31be1() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
vec4 vertex_main() {
@@ -19,20 +17,12 @@
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
precision mediump float;
layout(rgba8_snorm) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_e31be1() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void fragment_main() {
@@ -43,19 +33,11 @@
fragment_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
-ERROR: 0:6: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
layout(rgba8_snorm) uniform highp writeonly image2DArray arg_0;
void textureNumLayers_e31be1() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void compute_main() {
@@ -67,11 +49,3 @@
compute_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
diff --git a/test/builtins/gen/textureNumLayers/e653c0.wgsl.expected.glsl b/test/builtins/gen/textureNumLayers/e653c0.wgsl.expected.glsl
index ba34f64..bca9bd4 100644
--- a/test/builtins/gen/textureNumLayers/e653c0.wgsl.expected.glsl
+++ b/test/builtins/gen/textureNumLayers/e653c0.wgsl.expected.glsl
@@ -1,10 +1,8 @@
-SKIP: FAILED
-
#version 310 es
uniform highp sampler2DArray arg_0_1;
void textureNumLayers_e653c0() {
- int res = textureQueryLevels(arg_0_1);;
+ int res = textureSize(arg_0_1, 0).z;
}
vec4 vertex_main() {
@@ -19,20 +17,12 @@
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
precision mediump float;
uniform highp sampler2DArray arg_0_1;
void textureNumLayers_e653c0() {
- int res = textureQueryLevels(arg_0_1);;
+ int res = textureSize(arg_0_1, 0).z;
}
void fragment_main() {
@@ -43,19 +33,11 @@
fragment_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
-ERROR: 0:6: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
uniform highp sampler2DArray arg_0_1;
void textureNumLayers_e653c0() {
- int res = textureQueryLevels(arg_0_1);;
+ int res = textureSize(arg_0_1, 0).z;
}
void compute_main() {
@@ -67,11 +49,3 @@
compute_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
diff --git a/test/builtins/gen/textureNumLayers/ee942f.wgsl.expected.glsl b/test/builtins/gen/textureNumLayers/ee942f.wgsl.expected.glsl
index 03aa7e9..6dedd6e 100644
--- a/test/builtins/gen/textureNumLayers/ee942f.wgsl.expected.glsl
+++ b/test/builtins/gen/textureNumLayers/ee942f.wgsl.expected.glsl
@@ -1,10 +1,8 @@
-SKIP: FAILED
-
#version 310 es
layout(r32ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_ee942f() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
vec4 vertex_main() {
@@ -19,20 +17,12 @@
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
precision mediump float;
layout(r32ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_ee942f() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void fragment_main() {
@@ -43,19 +33,11 @@
fragment_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
-ERROR: 0:6: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
layout(r32ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_ee942f() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void compute_main() {
@@ -67,11 +49,3 @@
compute_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
diff --git a/test/builtins/gen/textureNumLayers/f33005.wgsl.expected.glsl b/test/builtins/gen/textureNumLayers/f33005.wgsl.expected.glsl
index c2d1263..75841f8 100644
--- a/test/builtins/gen/textureNumLayers/f33005.wgsl.expected.glsl
+++ b/test/builtins/gen/textureNumLayers/f33005.wgsl.expected.glsl
@@ -1,10 +1,8 @@
-SKIP: FAILED
-
#version 310 es
layout(rgba16i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_f33005() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
vec4 vertex_main() {
@@ -19,20 +17,12 @@
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
precision mediump float;
layout(rgba16i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_f33005() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void fragment_main() {
@@ -43,19 +33,11 @@
fragment_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
-ERROR: 0:6: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
layout(rgba16i) uniform highp writeonly iimage2DArray arg_0;
void textureNumLayers_f33005() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void compute_main() {
@@ -67,11 +49,3 @@
compute_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
diff --git a/test/builtins/gen/textureNumLayers/fcec98.wgsl.expected.glsl b/test/builtins/gen/textureNumLayers/fcec98.wgsl.expected.glsl
index cf93720..5457d1e 100644
--- a/test/builtins/gen/textureNumLayers/fcec98.wgsl.expected.glsl
+++ b/test/builtins/gen/textureNumLayers/fcec98.wgsl.expected.glsl
@@ -4,7 +4,7 @@
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_fcec98() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
vec4 vertex_main() {
@@ -31,7 +31,7 @@
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_fcec98() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void fragment_main() {
@@ -53,7 +53,7 @@
layout(rg32ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_fcec98() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void compute_main() {
diff --git a/test/builtins/gen/textureNumLayers/ff5e89.wgsl.expected.glsl b/test/builtins/gen/textureNumLayers/ff5e89.wgsl.expected.glsl
index f08c258..dc4d434 100644
--- a/test/builtins/gen/textureNumLayers/ff5e89.wgsl.expected.glsl
+++ b/test/builtins/gen/textureNumLayers/ff5e89.wgsl.expected.glsl
@@ -1,10 +1,8 @@
-SKIP: FAILED
-
#version 310 es
layout(rgba8ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_ff5e89() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
vec4 vertex_main() {
@@ -19,20 +17,12 @@
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
precision mediump float;
layout(rgba8ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_ff5e89() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void fragment_main() {
@@ -43,19 +33,11 @@
fragment_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:6: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:6: '=' : cannot convert from ' const float' to ' temp mediump int'
-ERROR: 0:6: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
#version 310 es
layout(rgba8ui) uniform highp writeonly uimage2DArray arg_0;
void textureNumLayers_ff5e89() {
- int res = textureQueryLevels(arg_0);;
+ int res = imageSize(arg_0).z;
}
void compute_main() {
@@ -67,11 +49,3 @@
compute_main();
return;
}
-Error parsing GLSL shader:
-ERROR: 0:5: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:5: '=' : cannot convert from ' const float' to ' temp highp int'
-ERROR: 0:5: '' : compilation terminated
-ERROR: 3 compilation errors. No code generated.
-
-
-
diff --git a/test/unittest/reader/spirv/ImageQuerySizeLod_Arrayed_SignedResult_SignedLevel_SpvParserHandleTest_SampledImageAccessTest_Variable_0.spvasm.expected.glsl b/test/unittest/reader/spirv/ImageQuerySizeLod_Arrayed_SignedResult_SignedLevel_SpvParserHandleTest_SampledImageAccessTest_Variable_0.spvasm.expected.glsl
deleted file mode 100644
index 9a35a8e..0000000
--- a/test/unittest/reader/spirv/ImageQuerySizeLod_Arrayed_SignedResult_SignedLevel_SpvParserHandleTest_SampledImageAccessTest_Variable_0.spvasm.expected.glsl
+++ /dev/null
@@ -1,43 +0,0 @@
-SKIP: FAILED
-
-#version 310 es
-precision mediump float;
-
-uniform highp sampler2DArray x_20_1;
-void main_1() {
- float f1 = 1.0f;
- vec2 vf12 = vec2(1.0f, 2.0f);
- vec2 vf21 = vec2(2.0f, 1.0f);
- vec3 vf123 = vec3(1.0f, 2.0f, 3.0f);
- vec4 vf1234 = vec4(1.0f, 2.0f, 3.0f, 4.0f);
- int i1 = 1;
- ivec2 vi12 = ivec2(1, 2);
- ivec3 vi123 = ivec3(1, 2, 3);
- ivec4 vi1234 = ivec4(1, 2, 3, 4);
- uint u1 = 1u;
- uvec2 vu12 = uvec2(1u, 2u);
- uvec3 vu123 = uvec3(1u, 2u, 3u);
- uvec4 vu1234 = uvec4(1u, 2u, 3u, 4u);
- float coords1 = 1.0f;
- vec2 coords12 = vf12;
- vec3 coords123 = vf123;
- vec4 coords1234 = vf1234;
- ivec3 x_99 = ivec3(textureSize(x_20_1, i1).xy, textureQueryLevels(x_20_1););
- return;
-}
-
-void tint_symbol() {
- main_1();
-}
-
-void main() {
- tint_symbol();
- return;
-}
-Error parsing GLSL shader:
-ERROR: 0:23: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:23: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
diff --git a/test/unittest/reader/spirv/ImageQuerySizeLod_Arrayed_SignedResult_SignedLevel_SpvParserHandleTest_SampledImageAccessTest_Variable_1.spvasm.expected.glsl b/test/unittest/reader/spirv/ImageQuerySizeLod_Arrayed_SignedResult_SignedLevel_SpvParserHandleTest_SampledImageAccessTest_Variable_1.spvasm.expected.glsl
index 4ad3ddc..8c3d294 100644
--- a/test/unittest/reader/spirv/ImageQuerySizeLod_Arrayed_SignedResult_SignedLevel_SpvParserHandleTest_SampledImageAccessTest_Variable_1.spvasm.expected.glsl
+++ b/test/unittest/reader/spirv/ImageQuerySizeLod_Arrayed_SignedResult_SignedLevel_SpvParserHandleTest_SampledImageAccessTest_Variable_1.spvasm.expected.glsl
@@ -22,7 +22,7 @@
vec2 coords12 = vf12;
vec3 coords123 = vf123;
vec4 coords1234 = vf1234;
- ivec3 x_99 = ivec3(textureSize(x_20_1, i1).xy, textureQueryLevels(x_20_1););
+ ivec3 x_99 = ivec3(textureSize(x_20_1, i1).xy, textureSize(x_20_1, 0).z);
return;
}
diff --git a/test/unittest/reader/spirv/ImageQuerySizeLod_Arrayed_SignedResult_SignedLevel_SpvParserHandleTest_SampledImageAccessTest_Variable_2.spvasm.expected.glsl b/test/unittest/reader/spirv/ImageQuerySizeLod_Arrayed_SignedResult_SignedLevel_SpvParserHandleTest_SampledImageAccessTest_Variable_2.spvasm.expected.glsl
deleted file mode 100644
index 9a35a8e..0000000
--- a/test/unittest/reader/spirv/ImageQuerySizeLod_Arrayed_SignedResult_SignedLevel_SpvParserHandleTest_SampledImageAccessTest_Variable_2.spvasm.expected.glsl
+++ /dev/null
@@ -1,43 +0,0 @@
-SKIP: FAILED
-
-#version 310 es
-precision mediump float;
-
-uniform highp sampler2DArray x_20_1;
-void main_1() {
- float f1 = 1.0f;
- vec2 vf12 = vec2(1.0f, 2.0f);
- vec2 vf21 = vec2(2.0f, 1.0f);
- vec3 vf123 = vec3(1.0f, 2.0f, 3.0f);
- vec4 vf1234 = vec4(1.0f, 2.0f, 3.0f, 4.0f);
- int i1 = 1;
- ivec2 vi12 = ivec2(1, 2);
- ivec3 vi123 = ivec3(1, 2, 3);
- ivec4 vi1234 = ivec4(1, 2, 3, 4);
- uint u1 = 1u;
- uvec2 vu12 = uvec2(1u, 2u);
- uvec3 vu123 = uvec3(1u, 2u, 3u);
- uvec4 vu1234 = uvec4(1u, 2u, 3u, 4u);
- float coords1 = 1.0f;
- vec2 coords12 = vf12;
- vec3 coords123 = vf123;
- vec4 coords1234 = vf1234;
- ivec3 x_99 = ivec3(textureSize(x_20_1, i1).xy, textureQueryLevels(x_20_1););
- return;
-}
-
-void tint_symbol() {
- main_1();
-}
-
-void main() {
- tint_symbol();
- return;
-}
-Error parsing GLSL shader:
-ERROR: 0:23: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:23: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-
diff --git a/test/unittest/reader/spirv/ImageQuerySizeLod_Arrayed_SignedResult_SignedLevel_SpvParserHandleTest_SampledImageAccessTest_Variable_3.spvasm.expected.glsl b/test/unittest/reader/spirv/ImageQuerySizeLod_Arrayed_SignedResult_SignedLevel_SpvParserHandleTest_SampledImageAccessTest_Variable_3.spvasm.expected.glsl
index 4ad3ddc..8c3d294 100644
--- a/test/unittest/reader/spirv/ImageQuerySizeLod_Arrayed_SignedResult_SignedLevel_SpvParserHandleTest_SampledImageAccessTest_Variable_3.spvasm.expected.glsl
+++ b/test/unittest/reader/spirv/ImageQuerySizeLod_Arrayed_SignedResult_SignedLevel_SpvParserHandleTest_SampledImageAccessTest_Variable_3.spvasm.expected.glsl
@@ -22,7 +22,7 @@
vec2 coords12 = vf12;
vec3 coords123 = vf123;
vec4 coords1234 = vf1234;
- ivec3 x_99 = ivec3(textureSize(x_20_1, i1).xy, textureQueryLevels(x_20_1););
+ ivec3 x_99 = ivec3(textureSize(x_20_1, i1).xy, textureSize(x_20_1, 0).z);
return;
}
diff --git a/test/unittest/reader/spirv/ImageQuerySize_Arrayed_SignedResult_SpvParserHandleTest_SampledImageAccessTest_Variable_0.spvasm.expected.glsl b/test/unittest/reader/spirv/ImageQuerySize_Arrayed_SignedResult_SpvParserHandleTest_SampledImageAccessTest_Variable_0.spvasm.expected.glsl
deleted file mode 100644
index 649714b..0000000
--- a/test/unittest/reader/spirv/ImageQuerySize_Arrayed_SignedResult_SpvParserHandleTest_SampledImageAccessTest_Variable_0.spvasm.expected.glsl
+++ /dev/null
@@ -1,44 +0,0 @@
-SKIP: FAILED
-
-#version 310 es
-precision mediump float;
-
-uniform highp sampler2DArray x_20_1;
-void main_1() {
- float f1 = 1.0f;
- vec2 vf12 = vec2(1.0f, 2.0f);
- vec2 vf21 = vec2(2.0f, 1.0f);
- vec3 vf123 = vec3(1.0f, 2.0f, 3.0f);
- vec4 vf1234 = vec4(1.0f, 2.0f, 3.0f, 4.0f);
- int i1 = 1;
- ivec2 vi12 = ivec2(1, 2);
- ivec3 vi123 = ivec3(1, 2, 3);
- ivec4 vi1234 = ivec4(1, 2, 3, 4);
- uint u1 = 1u;
- uvec2 vu12 = uvec2(1u, 2u);
- uvec3 vu123 = uvec3(1u, 2u, 3u);
- uvec4 vu1234 = uvec4(1u, 2u, 3u, 4u);
- float coords1 = 1.0f;
- vec2 coords12 = vf12;
- vec3 coords123 = vf123;
- vec4 coords1234 = vf1234;
- ivec3 x_99 = ivec3(textureSize(x_20_1, 0).xy, textureQueryLevels(x_20_1););
- vec4 x_98 = texelFetch(x_20_1, ivec3(vi123.xy, vi123.z), 0);
- return;
-}
-
-void tint_symbol() {
- main_1();
-}
-
-void main() {
- tint_symbol();
- return;
-}
-Error parsing GLSL shader:
-ERROR: 0:23: 'textureQueryLevels' : no matching overloaded function found
-ERROR: 0:23: '' : compilation terminated
-ERROR: 2 compilation errors. No code generated.
-
-
-