blob: df1267dcfae61e9a27e874af3dbc152d6b517503 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
texture3d<int, access::read> arg_0;
device uint3* prevent_dce;
};
struct vertex_main_outputs {
float4 tint_symbol [[position]];
};
void textureDimensions_1b720f(tint_module_vars_struct tint_module_vars) {
uint const v = tint_module_vars.arg_0.get_width(0u);
uint const v_1 = tint_module_vars.arg_0.get_height(0u);
uint3 res = uint3(v, v_1, tint_module_vars.arg_0.get_depth(0u));
(*tint_module_vars.prevent_dce) = res;
}
float4 vertex_main_inner(tint_module_vars_struct tint_module_vars) {
textureDimensions_1b720f(tint_module_vars);
return float4(0.0f);
}
fragment void fragment_main(texture3d<int, access::read> arg_0 [[texture(0)]], device uint3* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .prevent_dce=prevent_dce};
textureDimensions_1b720f(tint_module_vars);
}
kernel void compute_main(texture3d<int, access::read> arg_0 [[texture(0)]], device uint3* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .prevent_dce=prevent_dce};
textureDimensions_1b720f(tint_module_vars);
}
vertex vertex_main_outputs vertex_main(texture3d<int, access::read> arg_0 [[texture(0)]], device uint3* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.arg_0=arg_0, .prevent_dce=prevent_dce};
return vertex_main_outputs{.tint_symbol=vertex_main_inner(tint_module_vars)};
}