commit | 456cf2820879f19aa66e4aec36bee2ed1235523e | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Tue Jun 11 18:24:06 2024 +0000 |
committer | James Price <jrprice@google.com> | Tue Jun 11 18:24:06 2024 +0000 |
tree | fc3b8a00aca09e3bda3a5dfdbbacd84f718d368e | |
parent | fd3a0140a79eecfce52bdf493df02e5760e95a55 [diff] |
[msl] Add polyfill for textureDimensions() Adds MSL member function definitions for get_width(), get_height(), and get_depth(). Bug: 42251016 Change-Id: I05287fde1e07bff324904d0cf3d9f84bc9d533a8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/192780 Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.