Validate that DS attachment must cover all aspects of the texture. It isn't clear if this should be a limitation of the WebGPU specification. Until further investigation is done, disallow it in Dawn to avoid undefiend behavior. Bug: dawn:812 Change-Id: Iab8208f1ea479263b08ede41374ce1a680ce191e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/53387 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Reviewed-by: Jiawei Shao <jiawei.shao@intel.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.