|author||Jiawei Shao <firstname.lastname@example.org>||Tue Dec 07 01:33:36 2021 +0000|
|committer||Dawn LUCI CQ <email@example.com>||Tue Dec 07 01:33:36 2021 +0000|
Align offset to 4 bytes in writeTexture on depth stencil textures This patch fixes a bug in the allocation of internal staging buffer for Queue::WriteTexture() that we must ensure the buffer offset to be 4 bytes when calling Queue::WriteTexture() on depth stencil textures as is restricted by Vulkan SPEC. BUG=dawn:1213 TEST=dawn_end2end_tests Change-Id: Ia2d073ef12d48baff42fca97005c1185c9560f1c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/71605 Reviewed-by: Corentin Wallez <firstname.lastname@example.org> Reviewed-by: Austin Eng <email@example.com> Commit-Queue: Jiawei Shao <firstname.lastname@example.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.