commit | 88daf92d34c72491cfd74098fdcc2921a3ffbb24 | [log] [tgz] |
---|---|---|
author | Peng Huang <penghuang@chromium.org> | Thu Mar 23 18:32:00 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Mar 23 18:32:00 2023 +0000 |
tree | 190fd7fe61a0b2cd527555348193dda7fc6eeedb | |
parent | a0456433619385c6c03e634d6069161bcb80d535 [diff] |
[d3d] Move shader translation and compile code to d3d So it can be shared between d3d11 and d3d12 backends Bug: dawn:1705 Change-Id: Iffabe8d77a0ac3713da985c0cac5839299dc2a47 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124883 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Peng Huang <penghuang@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.