Mark wgpu::TextureComponentType as Dawn-specific. It was renamed to wgpu::TextureSampleType in the spec but the enum is still used in some parts of dawn::native. Tag the enum as internal for now until we can change Format.h and friends to no longer require the enum. Bug: dawn:1682 Change-Id: I673353ff290495777ed1618810daa011b450dff5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122122 Kokoro: Kokoro <noreply+kokoro@google.com> Auto-Submit: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Brandon Jones <bajones@chromium.org> Reviewed-by: Brandon Jones <bajones@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.