|author||Jiawei Shao <email@example.com>||Sun Jun 27 05:38:05 2021 +0000|
|committer||Dawn LUCI CQ <firstname.lastname@example.org>||Sun Jun 27 05:38:05 2021 +0000|
OpenGL: Return error when calling writeTexture() on stencil aspect This patch adds a missing check in QueueGL::WriteTexture() to return a validation error when we try to call writeTexture() on the stencil aspect on OpenGL backends as copying from a buffer into a stencil texture is not supported on OpenGL. BUG=dawn:439 Change-Id: I203d40aefe346aea663a492c5a065248b74f8ea3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56002 Reviewed-by: Corentin Wallez <email@example.com> Reviewed-by: Austin Eng <firstname.lastname@example.org> Commit-Queue: Jiawei Shao <email@example.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements
webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.hversion that Dawn implements.
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.